BlockMen wrote:Such problems are not known from my creatures mod, so its not an engine problem at all.
Krock wrote:Why do you post all your Bugs & Problems on the forums and on GitHub?
MirceaKitsune wrote:Krock wrote:Why do you post all your Bugs & Problems on the forums and on GitHub?
Since even so, they'll probably get forgotten in a matter of days, and this increases chances of a developer seeing them years from now when I'll be old, and thinking about helping with the issue :)
But really... I typically post in both places because GitHub is the bug tracker where problems are reported and discussed in more technical terms, while the forums are where things can be debated more idly. So I thought it's the best way to get as many opinions and as much activity on each matter.
MirceaKitsune wrote:Thread for issue #1376:
Playing around with the the SimpleMobs mod helped me notice some serious problems with the current damage system. When the player punches a mob, that mob will only flash and take damage once. Even if you keep aiming at it and punching, or let go of the left mouse button then press it again, no more damage is dealt from that point on. The only way to deal another blow appears to be looking away from the mob (turning around some 90*) then looking back so the selection box re-appears.
I've read somewhere that Minetest wanted to go for a more original damage system, such as the player having to release the left mouse button and press it again. That doesn't sound like a bad idea, but I really hope that having to look away from the mob and back at it again is a bug, since the current system makes fighting virtually broken. With SimpleMobs, I get killed instantly and fighting is outright impossible, unless I have a sword that kills from the first strike.
If it's a bug, it's hopefully nothing complex and can be fixed. If this is intended, please at least add a setting to disable having to look away from mobs to reset damage! In my game, I'd like to enable constant damage too, so that looking at a mob and holding the attack button down deals damage every 1 second. I'd be grateful if Minetest could allow this and not force the current damage system onto all games and servers even if it stays default.
Tempertest's_documentary wrote:Minetest's damage system
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The damage system in Minetest is more complex than just hold down the left mouse button. After the first punch your hand or weapon has a "reload" time. This is for most weapons 1 second. After the reload time the player can punch again.
Tempertest's_documentary wrote:Minetest's damage system
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The damage system in Minetest is more complex than just hold down the left mouse button. After the first punch your hand or weapon has a "reload" time. This is for most weapons 1 second. After the reload time the player can punch again.
MirceaKitsune wrote:Tempertest's_documentary wrote:Minetest's damage system
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The damage system in Minetest is more complex than just hold down the left mouse button. After the first punch your hand or weapon has a "reload" time. This is for most weapons 1 second. After the reload time the player can punch again.
In that case, this reload time is broken too. Punching doesn't work again after 1 second like that says it should, it only works after you turn around 90* then look back at the mob to punch again. I wonder if anyone else can confirm to be sure.
Calinou wrote:I don't have this problem at all. I've played many hours with mobs and with players, with different kinds of weapons (swords, pickaxes, hand…) with no problem, you just have to wait about 1 second for full damage time.
Note that high-damage weapons (eg. 8 damage with 1 second full punch interval) will let you hold down the left mouse button, dealing 1 damage 5 times per second.
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