[Modpack] Home Decor [git] [homedecor_modpack]

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VanessaE
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Tue Jun 10, 2014 09:03

Inocudom: I did want to make them play music, but never got around to adding that feature. Audio files take up a LOT of space and network bandwidth. The only sane way to handle it that would be with a client-side "sound pack", which is similar to what Technic's jukebox uses. Now, if Minetest could play MIDI or Mod/XM/etc, or some other condensed music format, it might be doable. Alas, it cannot.

For TenPlus1, we discussed his issues in IRC. Those things are due to his Minetest version being out of date and not entirely understanding the purpose of those ABMs.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Tue Jun 10, 2014 16:32

VanessaE wrote:Inocudom: I did want to make them play music, but never got around to adding that feature. Audio files take up a LOT of space and network bandwidth. The only sane way to handle it that would be with a client-side "sound pack", which is similar to what Technic's jukebox uses. Now, if Minetest could play MIDI or Mod/XM/etc, or some other condensed music format, it might be doable. Alas, it cannot.

For TenPlus1, we discussed his issues in IRC. Those things are due to his Minetest version being out of date and not entirely understanding the purpose of those ABMs.

I prefer .mod music over .midi music. Unless you have a good synthesizer, .midi music sounds pretty bad (I know this thanks to Zelda Classic.)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Tue Jun 10, 2014 19:11

When played with Timidity and either the current "Freepats" or the old "EAWpats" patch sets, a well-done MIDI file actually sounds pretty good, and any ordinary PC can handle it without any synth hardware.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 11, 2014 04:20

Update: Signs can now hang from ceilings. Simply point at the ceiling when you place one and it, well, hangs. :-)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 18, 2014 10:34

Another small update: I finally fixed that G*d-forsaken toilet flushing sound!

Also, Minetest has shading on all node faces now, so those old second- and third-shade textures for 3dforniture have been phased out.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Mon Jun 23, 2014 04:11

And another small update: flower pots are now round-looking by way of nodeboxes.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by crazyginger72 » Mon Jun 23, 2014 04:46

i need the following things now!!!! :D

few house plants, i small potted tree or bonzi tree table settings (plates cups etc) welcome mat blinds bathroom mirror tub better tv (small flat screen) a sofa, nicer rugs bean bag chair newer model tower pc fish tank ( with fisk) a tp roll on the wall towles on the wall hangers a mantel for over a fireplace paintings plunger window ac unit survaliance cams a rack server a fan or 2 taoster medicine cabenet
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 25, 2014 01:12

See first post, "TODO" for the ongoing list of stuff this modpack needs.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 25, 2014 07:34

Update: added washing machine, dryer, stainless steel oven and fridge, bathroom/kitchen tiles in four shades, table lamps in several colors to match the curtains, welcome mats in three colors, granite-, steel-, and marble-topped kitchen cabinets, white and mahogany colors for the "3dforniture" tables, and brick chimneys. Also gave "3dforniture" wooden objects a better wood texture in the process.

No craft recipes for any of the new objects, yet.

Fridges, ovens, and cabinets work as usual and can be locked, and lamps have multiple light levels (punch to change), as usual.

Granite and marble textures borrowed shamelessly from technic and modified to suit. :-)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by TenPlus1 » Wed Jun 25, 2014 08:19

Since the moreores mod is only needed for brass ingots to make poles & fences and a single tin ingot for refrigerators, wouldn't it be easier to remove the dependency and change it to gold since it is now one of the default ores in the game ?
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 25, 2014 08:23

Nope, I prefer to keep it this way.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 25, 2014 10:01

Another update: added some wall clocks, an alarm clock, and a whole bunch of decorative wall paintings from my and my husband's stock of photography. No crafting recipes yet, and the clocks don't do anything - all are decorative only. Just trying to whittle-down the To-do list a bit.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Wed Jun 25, 2014 15:44

These updates fill me with joy. They have so many possibilities, and I hope that ShadowNinja will use them.

https://forum.minetest.net/viewtopic.php?f=9&t=5939
This mod does not seemed to be worked on anymore. Perhaps some of its nodes are of interest to you? Below is a link to a download of it:
https://dl.dropboxusercontent.com/u/65428713/nightclub-19.zip
At least the author of it specified a license.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Thu Jun 26, 2014 03:09

Regarding that nightclub mod, actually yeah I'd have liked to have imported parts of it into homedecor, as some of the nodes defined by it are things others have requested be added to homedecor, but the license is not compatible, so that's out.

Meanwhile, more updates: added decorative electrical outlet and light switch, cardboard box with small inventory, DVD/VCR combo, DVD/CD cabinets, filing cabinet and medicine cabinet with small inventories, dishwasher, two types of windowpanes, two types of horizontal blinds, a towel rod with towel (yes, this mod is Douglas Adams compliant), and gave the existing kitchen chair several new seat colors to match the armchairs.

Filing cabinet can lock, medicine cabinet and box don't. No craft recipes as usual. :P
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Sat Jun 28, 2014 01:24

I see that you added sdzen's building_blocks mod to this modpack. To improve upon it, you could consider making its nodes compatible with default's screwdriver and moreblock's stairsplus. It does sound like you gave the fireplace a sound effect.

I am finding your new nodes for this modpack to be very useful on your creative server. They allowed me to build a laundromat in my small village. Thank you for them.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat Jun 28, 2014 01:29

More updates: Added crafting recipes for several of the recently-added objects - tables, kitchen chairs, fishtank, steel oven and fridge (the default recipe that crafted white ones now crafts these, then you dye them white), and a few more. See the commit log for details.

Inocudom: Yep, indeed I imported sdzen's old building_blocks mod into this modpack, primarily because I needed a few nodes from it to get a couple of those recipes done right (better this than re-inventing those nodes, especially since that mod predates this one by a fair bit). In the process, I made a few minor bugfixes and removed the spleef stick. I also changed the name of the bundle of sticks to something a bit less...controversial (but with an alias to avoid unknown items).

However, those stairs items use facedir, so they should already work with the screwdriver at the very least. They just don't use the auto-rotate function yet. The slabs don't, but that won't be hard. Remind me later and I'll fix both.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by crazyginger72 » Sat Jun 28, 2014 02:30

VanessaE wrote:Regarding that nightclub mod, actually yeah I'd have liked to have imported parts of it into homedecor, as some of the nodes defined by it are things others have requested be added to homedecor, but the license is not compatible, so that's out.

Meanwhile, more updates: added decorative electrical outlet and light switch, cardboard box with small inventory, DVD/VCR combo, DVD/CD cabinets, filing cabinet and medicine cabinet with small inventories, dishwasher, two types of windowpanes, two types of horizontal blinds, a towel rod with towel (yes, this mod is Douglas Adams compliant), and gave the existing kitchen chair several new seat colors to match the armchairs.

Filing cabinet can lock, medicine cabinet and box don't. No craft recipes as usual. :P


windowpanes and blinds by me VanessaE lol :D
Last edited by crazyginger72 on Sat Jun 28, 2014 05:24, edited 1 time in total.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Sat Jun 28, 2014 04:54

VanessaE wrote:More updates: Added crafting recipes for several of the recently-added objects - tables, kitchen chairs, fishtank, steel oven and fridge (the default recipe that crafted white ones now crafts these, then you dye them white), and a few more. See the commit log for details.

Inocudom: Yep, indeed I imported sdzen's old building_blocks mod into this modpack, primarily because I needed a few nodes from it to get a couple of those recipes done right (better this than re-inventing those nodes, especially since that mod predates this one by a fair bit). In the process, I made a few minor bugfixes and removed the spleef stick. I also changed the name of the bundle of sticks to something a bit less...controversial (but with an alias to avoid unknown items).

However, those stairs items use facedir, so they should already work with the screwdriver at the very least. They just don't use the auto-rotate function yet. The slabs don't, but that won't be hard. Remind me later and I'll fix both.

The regular nodes and the fireplace can't be rotated with facedir nor the screwdriver (for the furnace, I would recommend having both, while the others can be rotated by just the screwdriver.)

There are two grate textures, but only the first one is used. Would you consider making a node for the second one?
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat Jun 28, 2014 05:37

Already fixed the furnace in git. I'll look at that second grate texture and the other stuff later on.

Meanwhile, check the other commits in git, I've been hard at work. :D Lots of craft recipes have been added, and everything so far that has a recipe or where the recipe has changed has, as far as I can tell, been documented on the Home Decor Wiki.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by JPRuehmann » Sun Jun 29, 2014 00:43

Hello
Since the last Update of minetest today I get the following error.

ERROR[main]: The following mods could not be found: "homedecor"

how do I get it back to work?
Thanks,
JPR
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sun Jun 29, 2014 05:43

Delete any copy of homedecor you have and re-download the modpack from scratch, rename the folder to homedecor_modpack (the homedecor mod is within, but keep it all together).
 

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by JPRuehmann » Sun Jun 29, 2014 15:42

Hello
Thanks for the Quick help.
JPR
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by TenPlus1 » Sun Jun 29, 2014 16:34

Hi Vanessa, like the new additions, is there any chance of having the sign text placed in the middle instead of at the top ?
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Mon Jun 30, 2014 02:50

Just insert line breaks as needed. <space><pipe><space> does that. Like so:

"| This | | is some text"

Would render like this (with the sign on the left acting as a reference):
Image
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Mon Jun 30, 2014 04:28

Also, check the commit log on this modpack's git repository. I've been doing more work here and there. Mostly recipe changes in the last few commits, just to make a few things a little more sensible.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by TenPlus1 » Mon Jun 30, 2014 07:45

Kewl, didn't know you could do that... thanks for quick reply :)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by shadowzone » Tue Jul 01, 2014 22:19

Great mod I use it all the time in all my worlds except for my vanilla world! :D
Hey!
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Fri Jul 04, 2014 14:53

Update: paintings can be crafted now. Sticks and wool make a blank canvas, then combine that with dyes of various colors and in various patterns to get them. See the Wikia article/craft guide for details, http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki#Paintings.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Tue Jul 08, 2014 20:12

Another update: to make a few recipes less stupid :-P I've added spools of copper wire and steel wire, and made some recipes use those instead of copper or steel ingots, as appropriate. Mostly "barbed" wire and chainlink fences, motors, speakers, and perhaps others. Overall, this makes most of those recipes slightly cheaper, as well.

I've also added more crafts for several other items: window blinds and windowpanes, clocks, air conditioners, welcome mats, and one or two other things.

Check the commit log and Wikia article for code details and recipes.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by CWz » Wed Jul 09, 2014 13:13

 

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