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Irrlicht log: Irrlicht Engine version 1.9.0
Irrlicht log: EGL version: 1.400000
Irrlicht log: Using renderer: OpenGL ES-CM 1.1
Irrlicht log: Vivante Corporation
Irrlicht log: GL_EXT_debug_marker GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_byte_coordinates GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_matrix_palette GL_OES_fixed_point GL_OES_framebuffer_object GL_OES_matrix_get GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_query_matrix GL_OES_read_format GL_OES_single_precision GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_mirrored_repeat GL_OES_EGL_image GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_stencil1 GL_OES_stencil4 GL_OES_stencil8 GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_user_clip_plane GL_APPLE_texture_2D_limited_npot GL_EXT_texture_lod_bias GL_EXT_blend_minmax GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_OES_EGL_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_ARM_rgba8 GL_OES_EGL_image_external GL_VIV_direct_texture GL_ARB_vertex_buffer_object GL_ARB_multitexture GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
Irrlicht log: Your driver claims to support GL_BGRA but fails on trying to upload a texture, converting to GL_RGBA and trying again
20:41:49: ACTION[main]: .__ __ __
20:41:49: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
20:41:49: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
20:41:49: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
20:41:49: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
20:41:49: ACTION[main]: \/ \/ \/ \/ \/
20:41:49: ACTION[main]: World at [/storage/sdcard0/Minetest/worlds/singleplayerworld]
20:41:49: ACTION[main]: Server for gameid="minetest_next" listening on 0.0.0.0:63120.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
20:42:03: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
20:42:03: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Font size: 11 23
sapier wrote:Ob course, github.com/sapier/minetest various branches ..... Or wait a couple ob days and get minetest 0.4.10 it will be included there
hunterdelyx1 wrote:Can i host a server on my device? It can be usefull for playing with frends in local network.
Nathan wrote:hunterdelyx1 wrote:Can i host a server on my device? It can be usefull for playing with frends in local network.
Sorry, but android will usually crash if try to host on it. Not only that but smartphones usually are not very powerfull, so hosting would also not work well on any mobile.
sapier wrote:srifqi first of all you need to have this device updated to Android 2.3.
sapier wrote:But prior doing this I have to disappoint you, according to those technical specs I found about that device it's quite unlikely you'll have much fun on playing minetest. I'd not expect it to run at more then a few frames.
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