map={
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,2,2,2,2,2,0,0,0,0,3,0,3,0,3,0,0,0,1},
{1,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,2,0,0,0,2,0,0,0,0,3,0,0,0,3,0,0,0,1},
{1,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,2,2,0,2,2,0,0,0,0,3,0,3,0,3,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,0,0,0,0,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,0,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
LazyJ wrote:Do you remember "Doom" from the late 1990's?
Krock wrote:gsmapper build, 2014-07-01
With a minimap on the screen.
Download (Dropbox)
Post nr 1337! Enjoy.
Inocudom wrote:I am guessing that there won't be any activity with this until autumn comes around. Too bad this feature isn't talked about very much. I guess most people either don't know about this, or don't care. Don't they know that this will make navigating worlds easier, or is that why they don't know/care about it?
Sokomine wrote:The trouble with the nice overview images minetestmapper generates is not limited to their size alone. They're far too detailed to act as maps. Maps are abstractions, not sattelite photos of the world. What players need to know is where they can find points of intrest: Villages, roads, their own structures, entrances to mines, noteworthy buildings, shops, other players (which tend to move around), ..
Marking roads with a special block (or special tool?) and displaying those on the overview map sounds like a good idea. Perhaps showing protected areas might help as well (many protected areas = high probability that it's something worth looking at).
The background image for all those dynamically added lines, points and rectangles could be a very scaled-down and blurred image generated by Minetestmapper and updated whenever the server is restarted.
Calinou wrote:Resize a generated map to a smaller size, maybe?
Inocudom wrote:Inocudom wrote:I am guessing that there won't be any activity with this until autumn comes around. Too bad this feature isn't talked about very much. I guess most people either don't know about this, or don't care. Don't they know that this will make navigating worlds easier, or is that why they don't know/care about it?
I guess what I said in the topic for gsmapper really is true.
Inocudom wrote:gsmanners wrote:Still works for me, though I'm dropping this. It seems that there's just not enough interest in this, which is a shame. Feel free to fork it or whatever. It is open source and I honestly don't care what you do with it.
I knew that this would be the fate of gsmapper. I don't know of anyone who could or would continue work on it.
emugod wrote:gameplay is highly vertical
emugod wrote:It's a fully 3D environment, and gameplay is highly vertical.
Inocudom wrote:This happened in the topic for gsmapper today:Inocudom wrote:gsmanners wrote:Still works for me, though I'm dropping this. It seems that there's just not enough interest in this, which is a shame. Feel free to fork it or whatever. It is open source and I honestly don't care what you do with it.
I knew that this would be the fate of gsmapper. I don't know of anyone who could or would continue work on it.
To me, this is bad news, but to some, this is good news.
Amaz wrote:To show caves, add hud_map_above = false to minetest.conf, rather buggy... Not sure if you mean it doesn't scroll when you move, if so, hud_map_tracking=1 in minetest.conf (Even buggier!)
And it seems to update the map without scrolling, for me...
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