LionsDen wrote:Don't see how that affects any of DeepGaze's questions.
alejandroosorto wrote:how can i turn the mesecon torch off?
Jeija wrote:Hi Megaf, nice to hear that. I support your idea of creating a fork. Even though I'd love to work more on mesecons, I just don't have the time for it. I encourage you to maintain a fork of mesecons that might not only implement new fences, but also other features you or other people like to have. That way, mesecons remains a solid base. However, I recommend you to change your fork's name a little, so people know the difference.
I know there are many pull request to mesecons, but I cannot responsibly test and merge them. Otherwise, security risks (like the one with the command block), performance issues or bugs may appear.
AutiCoder wrote:Hi , i noticed a little thing in your mod ;
glass doors are not opening with mesecon input ,
i did fix this with adding :
"
doors:register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "door_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
})
Mesecons compatibility belongs to mesecons, thus you should've gotten an exception about naming conventions. Am I wrong?
"
at the end of mesecons_compatibility .
Greetings
LordHawk wrote:I saw a YouTube (http://www.youtube.com/watch?v=yEqClE9Jt6A) video that uses two sticky pistons together. One of the pistons pushes and pulls the other sticky piston. I have tried to duplicate this, but the piston is not pulled back when the power is off. It is pushed right, but just left where it was pushed when the first piston pulls back. Is that video still possible?
if pin.a == false then --off
if port.d then
port.d = false
interrupt(0.2,"stage1")
end
if port.b and event.iid == "stage1" then
port.b = false
interrupt(0.2,"stage2")
end
else --on
port.b = true
port.d = true
end
if pin.a == false then --off
if port.d then
port.d = false
interrupt(0.2,"stage1")
end
if port.b and event.iid == "stage1" then
port.b = false
interrupt(0.2,"stage2")
end
if event.iid == "stage2" then
port.c = true
interrupt(0.2,"stage3")
end
if event.iid == "stage3" then
port.c = false
interrupt(0.2, nil)
end
else --on
port.b = true
port.d = true
end
minetest.chat_send_all("Hello from Minetest!!!")
x = math.random(1,6)
minetest.chat_send_all("You rolled a: " .. x)
minetest = minetest
say = minetest.chat_send_all
place = function (name, pos)
minetest.set_node(pos, {name = name})
end
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