Post your screenshots!

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Tue Jul 15, 2014 07:19

So, the long and the short of it, I'm not dead, I've just been terribly busy. However, I now have two screenshots of my next improvement to SkyLands!

Introducing the Sandstone biome:
Image

Yes, just another boring biome featuring sand. But, unlike it's predecessors, this one has an advantage: dig down inside, and you'll find Sandstone, a la Minecraft:
Image

I should have this and one more biome pushed and updated by sometime in the middle of this week or early next week at the latest.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Re: Post your screenshots!

by Inocudom » Tue Jul 15, 2014 23:06

Image
In another effort to demonstrate the capabilities of gsmapper, I went around the Xanadu server and took four screenshots of various buildings constructed by other players.
 

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Re: Post your screenshots!

by Sokomine » Wed Jul 16, 2014 03:03

Inocudom wrote:In another effort to demonstrate the capabilities of gsmapper, I went around the Xanadu server and took four screenshots of various buildings constructed by other players.

Those screenshots with gsmapper are really convincing. Seems like it's working with the current Minetest version? So the only real problem's the liscencse?
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Re: Post your screenshots!

by Inocudom » Wed Jul 16, 2014 04:22

Sokomine wrote:
Inocudom wrote:In another effort to demonstrate the capabilities of gsmapper, I went around the Xanadu server and took four screenshots of various buildings constructed by other players.

Those screenshots with gsmapper are really convincing. Seems like it's working with the current Minetest version? So the only real problem's the liscencse?

To be correct, the two big problems are gsmapper's license and the fact that it crashes whenever it encounters unknown nodes (can't handle nodes without textures either.) Other than those two serious flaws, it does work in the current version of Minetest.

By the way, gsmapper is now in Freeminer.
 

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Re: Post your screenshots!

by HeroOfTheWinds » Wed Jul 16, 2014 04:31

Another biome-in-progress, and some of the blocks you can harvest/craft in it:
Image

Image
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Re: Post your screenshots!

by Inocudom » Wed Jul 16, 2014 05:15

Image
I built this chapel on the LinuxGaming server a few months ago.
 

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Re: Post your screenshots!

by LazyJ » Wed Jul 16, 2014 07:24

Here are some recent screenshots of builds created by shadowpawn84, ubuntuyou, and klappspaten on LinuxGaming's Minetest server. To see more visit the post links below as well as the "Featured Builds" link list on the LinuxGaming thread.


From "Moderators' Collaborative Bonanza" - part 1:

Main Pagoda by shadowpawn84

Image



"Open Temple" by shadowpawn84 and klappspaten

Image


"Dark Chocolate, 'Ebil' Lava Cake" by ubuntuyou

Image



From "Moderators' Collaborative Bonanza" - part 4:

"Puzzle Box Chamber" by klappspaten

Image


"Happy New Year's, 2015?" by shadowpawn84

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.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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Re: Post your screenshots!

by PenguinDad » Wed Jul 16, 2014 12:30

Zombie apocalypse on Meowtest
Image
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

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Re: Post your screenshots!

by Inocudom » Wed Jul 16, 2014 17:24

I looked around on four of VanessaE's servers today and took the following screenshots:
Image

Below are two screenshots of some stuff that I built on VanessaE's Creative Server:
Image
 

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Re: Post your screenshots!

by HeroOfTheWinds » Fri Jul 18, 2014 03:33

Ever since Version 0.4.10 of Minetest was released, I noticed something very strange: SkyLands no longer would generate in under two seconds, but would take up to 35 seconds per chunk! After a few days of hard coding, sweaty fingertips, and periods of almost giving up, I successfully cleaned up the pools code for SkyLands and heavily optimized it! A couple screenshots of an island generated with an average of 400 ms per chunk, and no spikes greater than 4 seconds (with the average spike being only 1):

This was the 4 second spike:
Image

And a nice Jungle surrounded cave with a pond:
Image

Optimization is still ongoing, but I'll probably commit the changes before the day is done.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
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Re: Post your screenshots!

by paramat » Fri Jul 18, 2014 13:36

Is your pools code based on highlandpools? that used to occasionally take up to 30s per chunk for me, but then my laptop is slow. Strange that 0.4.10 would make a difference to your generation time. I will be interested in your optimisations. Your recent screenshots are beautiful, i intend to try this mod again soon as i haven't tried the unlimited version.
It's good how our mods complement each other, since mine tend to be minimal and lightweight and yours prettier and more complex.
 

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Re: Post your screenshots!

by Krock » Fri Jul 18, 2014 14:22

paramat wrote:that used to occasionally take up to 30s per chunk for me, but then my laptop is slow.

30s? That sounds like you need LuaJIT in your build, it makes those mapgens much faster.

@HeroOfTheWinds, very nice landscape :)
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Re: Post your screenshots!

by LadyMacBeth » Fri Jul 18, 2014 15:47

Image
Image
 

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Re: Post your screenshots!

by paramat » Fri Jul 18, 2014 18:01

LadyMacBeth, that is my island / archipelago mapgen? Looks like the remains of the Canadian Doge public server. Do these buildings have internal circulation like stairs etc.? Excellent work as always, mauvebic is perhaps my favourite Minetest builder.
 

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Re: Post your screenshots!

by LadyMacBeth » Fri Jul 18, 2014 18:29

actually only two of these are his all the other are mine. And sorry the island/archipelago didn't have enough land to start on, one tower would take one island by itself. The building I reproduced a from Montreal, Dubai and Seoul.
 

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Re: Post your screenshots!

by Krock » Sat Jul 19, 2014 18:28

We founded a new club and built a house for it.
- The MESE club -
Image
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Re: Post your screenshots!

by paramat » Sat Jul 19, 2014 20:10

^ The old texture would make a good Minetest t-shirt 'in real life' (i can't stand the new texture).

LadyMacBeth, ah that's cool, i was confused because the dark grey towers with the green roofs have that 'mauvebic look' :)
 

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Re: Post your screenshots!

by Calinou » Sun Jul 20, 2014 18:50

FOV… lots of FOV:
Album
 

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Re: Post your screenshots!

by Krock » Mon Jul 21, 2014 14:27

Completed my 1st >100m skyscraper!
Image

How tall is it?
+ "No. Tell me."
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Re: Post your screenshots!

by paramat » Mon Jul 21, 2014 17:06

^ Seeing no clouds in the first screenshot i was thinking over 2000 nodes high.
 

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Re: Post your screenshots!

by Krock » Mon Jul 21, 2014 17:37

paramat wrote:^ Seeing no clouds in the first screenshot i was thinking over 2000 nodes high.

Background information: I disabled clouds

2000m is a bit toooo much :)
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Re: Post your screenshots!

by Krock » Tue Jul 22, 2014 19:32

Image
Skin bug?
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Re: Post your screenshots!

by Evergreen » Tue Jul 22, 2014 21:19

Krock wrote:Image
Skin bug?

What is wrong with it? If it's blurred, it's because anistropic filtering is on. (or bi-linear filtering or tri-linear filtering)
 

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Re: Post your screenshots!

by Krock » Tue Jul 22, 2014 21:40

Evergreen wrote:What is wrong with it?

The coat (or what it is) is also on the legs. Here in minetest, they're on the wrong side :/
You can get this too, by creating an MC skin for MT.
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Re: Post your screenshots!

by Calinou » Wed Jul 23, 2014 08:21

Evergreen wrote:
Krock wrote:Image
Skin bug?

What is wrong with it? If it's blurred, it's because anistropic filtering is on. (or bi-linear filtering or tri-linear filtering)


You can use mip-mapping and anisotropic filtering without textures being blurred; this gives the best results but is slower. What makes the textures blurry is bilinear or trilinear filtering.
 

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Re: Post your screenshots!

by paramat » Thu Jul 24, 2014 00:20

Image


Boat rocket. Boats don't like changes in water level https://github.com/minetest/minetest_game/issues/291
I'll try to solve this soon.
 

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Re: Post your screenshots!

by Inocudom » Thu Jul 24, 2014 01:53

Image
Image
Pictures above show the following mapgen:
https://forum.minetest.net/viewtopic.php?f=9&t=8772#p132521
 

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Re: Post your screenshots!

by Krock » Thu Jul 24, 2014 17:03

I was bored and did this in combination with a modified version of the intersecting mod by paramat

Image
Image

EDIT:
Image
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Re: Post your screenshots!

by HeroOfTheWinds » Fri Jul 25, 2014 03:48

So, in order to get some nice nodes for some schematics involving pillars of quartz, I have started working on adding stairs dependency to SkyLands:

Image

Also, in SkyTest, I am having more variety, due to tweaking moreblocks/stairsplus to my needs. So look forward to the next updates!
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Re: Post your screenshots!

by Kilarin » Fri Jul 25, 2014 16:01

HeroOfTheWinds wrote:So look forward to the next updates!

Indeed I am!
 

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