by Sokomine » Sun Aug 03, 2014 14:40
I'm afraid handrails won't help much in this case. Mrf wants his character to be turned around - handrails just stop him from falling down. A path with some bridges/handrails might of course make his "tour" more intresting.
As this most likely happens in singleplayer, there might be some ways to circumvent the problem which may not be available on servers due to high load/delayed turning of the player they'd cause there. It would be possible to introduce nodes that check the direction the player standing in front of them is facing and turn the player around. Doing such checks (player standing in front of the node and facing it? -> turn the player instantly by 90 degrees; left or right depending on node) once a second would be easy and no more load than mesecon "doormats". A second may be a long time if you're waiting for it to happen, and instant turning might be irritating. Higher resolution on the timescale is possible but takes a diffrent approach, would cause more load, is more difficult to implement and would be a bad idea for servers.
A list of my mods can be found
here.