Question regarding minetest 0.4.10 world generation

Danfun64
Member
 
Posts: 25
Joined: Wed Jun 05, 2013 01:22

Question regarding minetest 0.4.10 world generation

by Danfun64 » Mon Aug 11, 2014 14:22

Is there a way to turn off the jungle biome? Jungle trees are practically useless, and i wasn't happy when the mod containing jungle trees was merged into the main game.
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: Question regarding minetest 0.4.10 world generation

by Evergreen » Mon Aug 11, 2014 15:21

Danfun64 wrote:Is there a way to turn off the jungle biome? Jungle trees are practically useless, and i wasn't happy when the mod containing jungle trees was merged into the main game.

Jungles were always a part of the main game, It's just that they weren't enabled by default.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: Question regarding minetest 0.4.10 world generation

by Calinou » Mon Aug 11, 2014 16:49

Add this to your minetest.conf:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mgv6_spflags = biomeblend


Then create a new world.

You can also use this, which will result in a slightly faster and better map generation:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
# Enable dungeons on new worlds.
mg_flags = trees, caves, dungeons
# Disable biome blend and mud flow (faster, looks better).
mgv6_spflags = nobiomeblend, nomudflow
# Less deserts, more beaches.
mgv6_freq_desert = 0.6
mgv6_freq_beach = -0.15
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 3 guests

cron