[Mod] Runes [0.1.0]

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oleastre
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[Mod] Runes [0.1.0]

by oleastre » Fri Aug 15, 2014 21:34

This is my first mod; it probably need some improvements; any suggestion are welcome.

Runes mod

Take a pick and use it to draw some runes in stone.
When your are done, place your rune somewhere, activate it and let it's magic help you.


This mod adds some new nodes called "runes" that when activated, gives you some
hint about the sourrounding area.

Miners's rune

This rune will guide you to a selected ore type.

Craft receipt:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   
    pick
    stone

How to use:

Place the rune somewhere, use right-click to activate the rune and to change the searched ore type.
Use left-click to update the search.

When the rune is digged, it becomes inactive.

Image

Mod version: 0.1.0

Code licence: LGPLv2/later

Textures licence: CC BY-SA

Mod dependencies: none

Download: Version 0.1.0

Github project: https://github.com/oleastre/runes
 

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AMMOnym
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Re: [Mod] Runes [0.1.0]

by AMMOnym » Fri Aug 15, 2014 21:46

I worked on similliar mod. But I wanted to add weapons from sherwood dungeon :D Good job
 

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oleastre
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Joined: Wed Aug 13, 2014 21:39
GitHub: oleastre
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Re: [Mod] Runes [0.1.0]

by oleastre » Fri Aug 15, 2014 21:55

Thanks.
I'm planning other rune types:
- traveller rune (that helps you come back home),
- hunter rune (helps you finding mobs) ...
 


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