Zedm0n wrote:This is good mod, but there are a few things that bug me:
1.) Most importantly the mountains are way too steep. It takes forever to climb up them and trying to climb down them with damage turned on is suicidal. I think the steepest (near vertical) walls should spaced out more or reserved for only the highest peaks.
2.) There are often huge cube shaped (over 100 meters) long areas carved out of the mountain ranges as if the mod decided to start rendering something else in the middle of it's work. These areas have completely smooth walls with no signs of erosion, dirt, grss, or trees. This detracts from the immersion factor of having a beautiful world to play in.
3.) When the land gets streched upwards it also stretches the ore deposites leading to very long vertical lines of ore.
All of this is happening with version 0.4.5 of minetest on version 0.3.0 of the mod.
Keep up the fine work,
Zedm0n
Thanks :)
1. You can make the mountain ranges wider, more natural and less steep by using a wider noise range: NOISEL = -0.3 NOISEH = 0.3. However this will increase generation time.
2. You may need to increase EXPSEC to 5 or 6 seconds or so if the spiral teleportation doesn't seem to be generating all the upper chunks as it should. Ungenerated upper chunks causes those missing blocks. Also increasing MAXUP beyond 160 may cause this.

