[Mod] Advanced GUI [advanced_gui][0.02]

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jordan4ibanez
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[Mod] Advanced GUI [advanced_gui][0.02]

by jordan4ibanez » Wed Sep 10, 2014 00:01

Here is a simple mod I'm creating, the aim of it, is to create a nicer, more technical GUI.
Features
    Shows you what block you're looking at, and what mod that block is from.
    Shows the real time, converted to 12 hour.
Video:
0.01:
https://www.youtube.com/watch?v=QIiSz5TAMNg

You can try it for yourself: (Always latest)
.tar.gz
.zip
Last edited by jordan4ibanez on Wed Sep 10, 2014 07:17, edited 3 times in total.
 

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philipbenr
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Re: [Mod] Advanced GUI [advanced_gui]

by philipbenr » Wed Sep 10, 2014 00:08

Cool. I can't wait to see all the other stuff you're going to add to this.
 

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LionsDen
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Re: [Mod] Advanced GUI [advanced_gui]

by LionsDen » Wed Sep 10, 2014 03:10

It would be nice if you could change the text color. Black is hard to see in many situations, white would be a good option as well.
 

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Re: [Mod] Advanced GUI [advanced_gui]

by jordan4ibanez » Wed Sep 10, 2014 03:45

LionsDen wrote:It would be nice if you could change the text color. Black is hard to see in many situations, white would be a good option as well.

Well lucky for you:
https://www.youtube.com/watch?v=QIiSz5TAMNg
 

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Re: [Mod] Advanced GUI [advanced_gui]

by Inocudom » Wed Sep 10, 2014 03:47

You have returned to us, jordan4ibanez. Welcome back.
 

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Re: [Mod] Advanced GUI [advanced_gui]

by jordan4ibanez » Wed Sep 10, 2014 03:50

philipbenr wrote:Cool. I can't wait to see all the other stuff you're going to add to this.

clock (translated to real time)
position
tool change id
compass
way points with directional pointers
actual selected node instead of weird hack
entity "mob" id, but for all entities, including life bar
instead of having "mod:name" having (ignore the lines, it's for spacing)
___ Default
Image__Dirt
____Image
Maybe having meta info on the block or something
Metal health and breath bars on the left standing upright, and bigger
 

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Re: [Mod] Advanced GUI [advanced_gui]

by jordan4ibanez » Wed Sep 10, 2014 03:50

Inocudom wrote:You have returned to us, jordan4ibanez. Welcome back.

Thank you! It's nice to be back.
 

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by jordan4ibanez » Wed Sep 10, 2014 07:17

Now there's a clock!
 

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by Minetestforfun » Wed Sep 10, 2014 09:06

your futures adds in this mod looks good !
 

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by mahmutelmas06 » Sat Mar 07, 2015 13:09

Its better to change Air node to nothing to hide hud when looking not to blocks.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if player_identifier_table[player:get_player_name()].name ~= "air" then
         local node
         node = ""
         player_identifier_table[player:get_player_name()].name = node
         player:hud_change(player_identifier_table[name].hudtext, "text", node)
      player:hud_change(player_identifier_table[name].hudbackground, "scale", {x=0,y=0})
         local size
         size = (string.len(node)/2)
      end
My Mods:

Beverage
 

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by burli » Thu Mar 31, 2016 07:07

Nice mod. Will try it
 

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by bigfoot547 » Fri Dec 30, 2016 22:21

What license is this mod using?
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