radg wrote:There is too many glowstone mods.
stormrider2 wrote:I need to finish the generation coding before I test it and I need help with it.
--[[
****
Glowstone
by stormrider2
Version 0.0.1
****
--]]
--Blocks
minetest.register.node( "glowstone:glowstone_block", {
description = "Glowstone",
tile_images = "glowstone_glowstone_block.png" ],
light_source = LIGHT_MAX - 2,
inventory_inventory_image = minetest.inventorycube( "glowstone_glowstone_block.png" ),
is_ground_content = true,
material = minetest.digprop.stonelike(5.0),
drop = 'glowstone:glowstone_block',
})
--Generation
local gstone = {
"glowstone:glowstone_block"
}
local glowstone_gen = function( minp, maxp )
if maxp.y > -2 then return; end
for c, glowstone in ipairs(gstone) do
local amount = math.random( 0, 2 )
for a = 0, amount do
local pos = {
x = math.random( minp.x, maxp.x ),
y = math.random( minp.y, maxp.y ),
z = math.random( minp.z, maxp.z ),
}
for i = -1, 1 do
for j = -1, 1 do
for k = -1, 1 do
if math.random() > 0.2 then
else
local p = { x=pos.x+i, y=pos.y+j, z=pos.z+k }
local n = minetest.env:get_node( p )
if n.name == "default_stone" then
minetest.env:add_node( p, { name = glowstone } )
end
end
end
end
end
end
end
end
minetest.register_on_generated( glowstone_gen )
sdzen wrote:looks like hes using gemstone mod and has minecraft texture pack
Users browsing this forum: No registered users and 23 guests