
*** This mod has some problems, for the moment only use in a test world ***
for latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL, textures CC BY-SA
Download https://github.com/paramat/rain/archive/master.zip and rename to 'rain'
Code https://github.com/paramat/rain
Use with mapgen v6.
Rain as columns of nodes with animated textures, no particles.
Clouds are 64x64 nodes, equal to one Minetest cloud pixel, and float at y = 64
Rainclouds will spawn near 'default:grass', in humid areas, away from deserts and more than 2 chunks from another cloud. They then drift slowly southward and dissolve over desert sand. They only move if a player is within 32 nodes of the 4 columns under the cloud's corners.
The cloud and rain is designed to pass through other structures (such as floatlands) without griefing, but do test this yourself first.
To clear a world of rainclouds, edit parameters to:
SPAWN = false
CLEAR = true
Then wait near a raincloud (within 32 nodes of a column under a cloud corner) until it clears.
As the cloud moves it may leave a trail of dark cloud, this will disappear when you get close to it and update the world because there's actually 'nothing there'.
