
Nyancar and oerkka.

jin_xi wrote:http://i.imgur.com/ocAyR1x.png


rubenwardy wrote:That is cool, Jordach. Well done.

Jordach wrote:rubenwardy wrote:That is cool, Jordach. Well done.
I can even support mods that would be impossible even with natural generation.
EDIT: Learned parallax mapping from /u/Calinou :
Jordach wrote:rubenwardy wrote:That is cool, Jordach. Well done.
I can even support mods that would be impossible even with natural generation.
EDIT: Learned parallax mapping from /u/Calinou :
Jordach wrote:...
Learned parallax mapping from /u/Calinou :
...








Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.

paramat wrote:
paramat wrote:Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
Those seem to match if you 'mirror-image' one left to right.


Jordach wrote:So here's some gravel at 512px + height maps + normals.
..
rubenwardy wrote:Jordach wrote:So here's some gravel at 512px + height maps + normals.
..
HOT.
Although the bumps look slightly low res and stretched.

Jordach wrote:rubenwardy wrote:Jordach wrote:So here's some gravel at 512px + height maps + normals.
..
HOT.
Although the bumps look slightly low res and stretched.
I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.
Update:
1.8 compatability complete.
Jordach wrote:I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.
Update:
1.8 compatability complete.
Users browsing this forum: No registered users and 5 guests