kaeza wrote:Welcome!
For 1: which recipe did you use? Can you take a screenshot of the crafting grid? To create a pickaxe, punch some trees, turn the trees to planks, and a few planks to sticks. You need three planks in top row, and 2 sticks, one in the middle of each of the other rows (like forming a 'T').
For 2: are you sure the chest is empty? Chests with at least one item cannot be dug until you empty them. It may also be a bit of lag (yes, it does happen rarely on single player too). On a very unlikely scenario, it may be some kind of "protection" system malfunctioning, but I seriously doubt it.
Again, welcome to the community!
ExeterDad wrote:Welcome!
PatrocloPicchiaduro wrote:ExeterDad wrote:Welcome!
Thanks! :-)
I have another question for you!
If I make my mine explode with TNT, is there any chance the materials are going into my inventory?
rubenwardy wrote:PatrocloPicchiaduro wrote:ExeterDad wrote:Welcome!
Thanks! :-)
I have another question for you!
If I make my mine explode with TNT, is there any chance the materials are going into my inventory?
Most TNT mods have this disabled as it cause massive lag to drop the materials. None of them, that I know of, allow the materials to go into the detonators inventory.
PatrocloPicchiaduro wrote:rubenwardy wrote:PatrocloPicchiaduro wrote:
Thanks! :-)
I have another question for you!
If I make my mine explode with TNT, is there any chance the materials are going into my inventory?
Most TNT mods have this disabled as it cause massive lag to drop the materials. None of them, that I know of, allow the materials to go into the detonators inventory.
That is, everything blows up is gonna be lost?
That really undermines the utility of the TNT, I thought it was used for easy mining.
If I happen to drop items on the floor, how much time does it pass before they disappear?
srifqi wrote:It will be there forever.
PatrocloPicchiaduro wrote:That really undermines the utility of the TNT, I thought it was used for easy mining.
Topywo wrote:PatrocloPicchiaduro wrote:That really undermines the utility of the TNT, I thought it was used for easy mining.
You might want to try out some tools from RealBadAngel's technic:
viewtopic.php?f=11&t=2538
or Krock's autominer:
viewtopic.php?id=8095#p123004
or aldobr's tunnel boring machine (tbm) (NB: read all the posts to find the download and to be aware of the 2 possible bugs):
viewtopic.php?id=4015#p55840
or LocaL_ALchemisT's workers:
viewtopic.php?f=11&t=2576#p34085
There might be more mods like those.
PatrocloPicchiaduro wrote:That is, everything blows up is gonna be lost?
Wuzzy wrote:PatrocloPicchiaduro wrote:That is, everything blows up is gonna be lost?
No! Nobody said that. The blown-up blocks just don’t wander into your inventory automatically. It does not follow that the items are also lost.
In the default game (“minetest_game”), some blocks are actually completely destroyed, and some other blocks drop as items. It is based on chance.
Read the wiki to learn more: http://wiki.minetest.net/TNT
In fact, the wiki already answers all the questions you had so far:
http://wiki.minetest.net/Pickaxe
http://wiki.minetest.net/Torch
http://wiki.minetest.net/Chest
http://wiki.minetest.net/TNT
http://wiki.minetest.net/Wheat_Seed (including links)
http://wiki.minetest.net/ for more …
However, I can understand that you had problems with crafting. I think Minetest’s crafting system is just utterly flawed, because it is completely unusable without using a wiki or a crafting guide mod or asking someone ;-). You can’t just *guess* all the possible crafting recipes. I may write a longer rant later, but that’s off topic.
twoelk wrote:you may not have used a hoe. For wheat, cotton and the such you will have to punch the dirt with a hoe so that dark stripes appear. If you plant the seeds a small version of the plant should appear straight away. If the soil is wet enough, which can be seen in it beeing a darker version, then the plants should grow. Plants only grow when that part of the world is loaded, so you will have to hang around near the plants for a quite long while. Papyrus can be planted directly on dirt near water, cactus on sand with no need of water. Some trees in moretrees need to be closer to water than others or are restricted to certain hights of the terrain.
If you want to add to a rich natural surrounding I would recommend "Undergrowth" and "Bees and beekeeper"
Both add a lot to the atmosphere. Undergrowth will only be present in parts that are generated with it activated though and might lag the mapgenerating somewhat, while the bees will eventually also populate allready generated parts of the map as they are attracted by appletrees and flowers.
Wuzzy wrote:PatrocloPicchiaduro wrote:That is, everything blows up is gonna be lost?
No! Nobody said that. The blown-up blocks just don’t wander into your inventory automatically. It does not follow that the items are also lost.
In the default game (“minetest_game”), some blocks are actually completely destroyed, and some other blocks drop as items. It is based on chance.
Read the wiki to learn more: http://wiki.minetest.net/TNT
In fact, the wiki already answers all the questions you had so far:
http://wiki.minetest.net/Pickaxe
http://wiki.minetest.net/Torch
http://wiki.minetest.net/Chest
http://wiki.minetest.net/TNT
http://wiki.minetest.net/Wheat_Seed (including links)
http://wiki.minetest.net/ for more …
However, I can understand that you had problems with crafting. I think Minetest’s crafting system is just utterly flawed, because it is completely unusable without using a wiki or a crafting guide mod or asking someone ;-). You can’t just *guess* all the possible crafting recipes. I may write a longer rant later, but that’s off topic.
Wuzzy wrote:Welcome, by the way. :)
argyle wrote:Hello! I am a newcomer too. I had trouble with planting wheat as well. I think there might be a glitch in the farming_plus mod. It took forever to find, but another user posted a fix for it that worked for me. Pertinent links:
viewtopic.php?f=11&t=2787&start=275#p149892
https://github.com/BlockMen/farming_plus
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