Wishes for Minetest 0.4.11 (or 0.5)

greydmiyu
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by greydmiyu » Thu Sep 18, 2014 12:14

I've poked at Minetest on and off for a while so pardon me if I miss something that is already implemented. Also, pardon me if I refer to things in *coughcough*.

* Mouse inversion. I learned flight sims before FPS so to me moving the mouse up is look down.

* Something akin to NEI as a default mod. For those unfamiliar with NEI it is a mod which allows the player to look up recipes in game. It also lets the player traverse the recipes to also learn what items can be used to create and how to create the items. As for being default it is one of those features which really helps every other mod in existence.

* Proximity pick-up. Right now items are retrieved right clicking on them. Great when you're breaking blocks, horrible when you're trying to retrieve dropped items with small hit boxes (like saplings).

* Launcher allow for mod bundles. Coupled with that, have two mod bundles added by default. The first being a feature match to vanilla *coughcough* for people coming over. The second being one that includes all the quality mods that are present, regardless of their feature set being available (or not) in other games. EDIT: Ah, I see there is a term for this. Games. The Launcher should include a selection of games so the new and transitioning user can hop right in to something robust then branch out from there.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Evergreen » Thu Sep 18, 2014 14:51

greydmiyu wrote:I've poked at Minetest on and off for a while so pardon me if I miss something that is already implemented. Also, pardon me if I refer to things in *coughcough*.

* Mouse inversion. I learned flight sims before FPS so to me moving the mouse up is look down.

* Something akin to NEI as a default mod. For those unfamiliar with NEI it is a mod which allows the player to look up recipes in game. It also lets the player traverse the recipes to also learn what items can be used to create and how to create the items. As for being default it is one of those features which really helps every other mod in existence.

* Proximity pick-up. Right now items are retrieved right clicking on them. Great when you're breaking blocks, horrible when you're trying to retrieve dropped items with small hit boxes (like saplings).

* Launcher allow for mod bundles. Coupled with that, have two mod bundles added by default. The first being a feature match to vanilla *coughcough* for people coming over. The second being one that includes all the quality mods that are present, regardless of their feature set being available (or not) in other games. EDIT: Ah, I see there is a term for this. Games. The Launcher should include a selection of games so the new and transitioning user can hop right in to something robust then branch out from there.
For NEI, see unified_inventory. For proximity pick up, see item_drop.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Sokomine » Thu Sep 18, 2014 15:18

greydmiyu wrote:* Something akin to NEI as a default mod. For those unfamiliar with NEI it is a mod which allows the player to look up recipes in game. It also lets the player traverse the recipes to also learn what items can be used to create and how to create the items. As for being default it is one of those features which really helps every other mod in existence.

unified_inventory has such functions. In addition, it comes with bags and a sethome function. It's a very recommendable mod.

greydmiyu wrote:* Proximity pick-up. Right now items are retrieved right clicking on them. Great when you're breaking blocks, horrible when you're trying to retrieve dropped items with small hit boxes (like saplings).

Some selection boxes are indeed too small. With minetst_next, they got smaller than before. The technic mod comes with item pickup.

greydmiyu wrote:* Launcher allow for mod bundles. Coupled with that, have two mod bundles added by default. The first being a feature match to vanilla *coughcough* for people coming over. The second being one that includes all the quality mods that are present, regardless of their feature set being available (or not) in other games. EDIT: Ah, I see there is a term for this. Games. The Launcher should include a selection of games so the new and transitioning user can hop right in to something robust then branch out from there.

A very extensive game for players who wish to build is Dreambuilder.
A list of my mods can be found here.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by greydmiyu » Thu Sep 18, 2014 16:40

Sokomine wrote:A very extensive game for players who wish to build is Dreambuilder.


Yup, found that after my post, definitely going to give that a try right now. :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by greydmiyu » Fri Sep 19, 2014 11:37

Just to answer one of my wishes...

greydmiyu wrote:* Mouse inversion. I learned flight sims before FPS so to me moving the mouse up is look down.


It is there. Add "mouse_invert=true" to minetest.conf. So my request is really "Mouse inversion as an option in the GUI." But that could be expended to a much better GUI for all configuration options.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Fri Sep 19, 2014 11:57

It would be great if moving stuff from inventory to chest and vice-versa would be smooth and not disappearing completely, re-appearing on both locations and disappearing on old locations in a time period of two seconds for the whole process.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by AgentNagel42 » Fri Sep 19, 2014 17:28

I would be very happy to see an upgrade of the shaders. :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Inocudom » Fri Sep 19, 2014 18:35

AgentNagel42 wrote:I would be very happy to see an upgrade of the shaders. :)

I once asked RealBadAngel if normal maps generated on the fly could have parallax mapping, but he stated that the feat would be far too resource intensive. That is sad, since almost nobody ever uses that feature when making textures.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Rochambeau » Tue Sep 23, 2014 11:47

I wish I could configure the mouse buttons. I'd like to have "jump" assigned to the right mouse button and "drop item" to the middle mouse button.

Also my mouse has two thumb buttons which I qould like to use.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lag01 » Tue Sep 23, 2014 15:48

Rochambeau wrote:I wish I could configure the mouse buttons. I'd like to have "jump" assigned to the right mouse button and "drop item" to the middle mouse button.

Also my mouse has two thumb buttons which I qould like to use.

Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lag01 » Tue Sep 23, 2014 16:13

Would be good if register_on_chat_message could cancel original message. Than people could easer create mods like chat groups, anti-swear, may-be even on-the-fly language translators.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Tue Sep 23, 2014 17:14

lag01 wrote:Would be good if register_on_chat_message could cancel original message. Than people could easer create mods like chat groups, anti-swear, may-be even on-the-fly language translators.

It can't cancel the original message on the client's machine as it has already been displayed. It can cancel it being sent to other clients. (return true in register_on_chat_message)

This is how it works:

  • Player A press send button on chat window
  • The message is added to the chat on Player A's screen
  • The message is sent to the server
  • The server reads the message, and calls any register_on_chat_message
  • If the chat message callbacks did not return true, then the message is sent to ALL of the players, except the one that sent it.

Please note that minetest.chat_send_all() does not work like this. It just sends the message to all players.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lag01 » Tue Sep 23, 2014 17:43

It can cancel it being sent to other clients. (return true in register_on_chat_message)

Thank you! Now i understand!
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Rochambeau » Wed Sep 24, 2014 03:58

lag01 wrote:Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey


Since I am not using Windows, is there a Linux equivalent?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Wed Sep 24, 2014 07:32

Rochambeau wrote:
lag01 wrote:Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey


Since I am not using Windows, is there a Linux equivalent?



http://lmgtfy.com/?q=linux+equivalent+of+autohotkey
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Wed Sep 24, 2014 23:45

A 3D hand, (like in first person) (maybe even make it overlap items? {like have instad of a floating pickaxe, a hand holding a pickaxe})
less inventory/block lag,
gold tools,
no desert stuff, (desert stone, desert sand, desert cobblestone, and desert stone bricks)
better player animations, (I mean the way the player mines...)
moving head on player,
a better chat GUI, (like make it look like the inventory)
64X64 skins, (I know this is a Minecraft 1.8 feature, but a made a super cool skin and I want to use it in Minetest)
3D items in hand,
better way to find stuff in the creative inventory, (like a search bar or item tabs like in minecraft)
skin support, (like maybe have a tab in the main menu that says "skins" and you put a skin URL there)
better main menu, (I think it looks like crap, no offense)
oculus rift support,
offical mobile edition,
and probbaly many more, I know this is a lot.
EDIT: added more
I like PIE.
Pumpkin pie to be exact.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 00:03

Something Bukkit like.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by twoelk » Thu Sep 25, 2014 02:37

TheEpicJames wrote:..lots of wishes...


are you sure you don't just want a pretty faithfull Minecraft-clone?
I mean getting rid of desert stuff is a rather strange request. Most MC people request stuff known from MC and more on top of that while you seem to want to get rid of stuff unique to Minetest but unknown in MC.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 03:51

twoelk wrote:I mean getting rid of desert stuff is a rather strange request.

This, is why I dont like the desert stuff, it just takes up more space in my inv and I can't craft a "desert stone pickaxe" or a "desert stone axe".
Last edited by TheEpicJames on Thu Sep 25, 2014 03:57, edited 1 time in total.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 03:56

twoelk wrote:are you sure you don't just want a pretty faithfull Minecraft-clone?

"A 3D hand, (like in first person) (maybe even make it overlap items? {like have instad of a floating pickaxe, a hand holding a pickaxe})"
"oculus rift support"
Everything in bold does not exist in MC.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by veriaqa » Thu Sep 25, 2014 05:17

TheEpicJames wrote:A 3D hand, (like in first person) (maybe even make it overlap items? {like have instad of a floating pickaxe, a hand holding a pickaxe})
...
no desert stuff, (desert stone, desert sand, desert cobblestone, and desert stone bricks)
...


You want to get rid desert stuff on base that it took too much spaces but you want an animation of hand holding stuffs? Do you realize the irony? Do you really just want an exact copy of Minecraft?

TheEpicJames wrote:gold tools
Gold is too soft of ametal to be made into tools.

TheEpicJames wrote: ... I know this is a Minecraft 1.8 feature ... like in minecraft)


Yep, pretty clear that.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Rochambeau » Thu Sep 25, 2014 07:49

rubenwardy wrote:
Rochambeau wrote:
lag01 wrote:Here is very advanced tool to remap keys/buttons: http://en.wikipedia.org/wiki/AutoHotkey


Since I am not using Windows, is there a Linux equivalent?



http://lmgtfy.com/?q=linux+equivalent+of+autohotkey


Thank you very much, never heard of Google before...

Of course I did a Google search, but all the results are about the automatisation/macro functionality. Not about remapping keys.

But thanks for trying to help. Though you really didn't.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TenPlus1 » Thu Sep 25, 2014 08:17

TheEpicJames: Minetest already supports HD player textures up to pretty much any size... I have been using HD skins on Xanadyu server since 0.4.8
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Jordach » Thu Sep 25, 2014 11:18

Rochambeau wrote:Of course I did a Google search, but all the results are about the automatisation/macro functionality. Not about remapping keys.

But thanks for trying to help. Though you really didn't.

xdotool is a similar tool that has similar functionality.

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by twoelk » Thu Sep 25, 2014 14:56

TheEpicJames wrote:...
it just takes up more space in my inv and I can't craft a "desert stone pickaxe" or a "desert stone axe"
...


you can't ?

well I love using them for their decorative value, especially for nice red roofs ;-)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Minetestforfun » Thu Sep 25, 2014 15:38

We need write and read UTF-8 characters !
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 20:35

TheEpicJames wrote:gold tools,

Ok, how about this, a use for gold.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 20:38

TenPlus1 wrote:TheEpicJames: Minetest already supports HD player textures up to pretty much any size... I have been using HD skins on Xanadyu server since 0.4.8

I mean this: Image
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Esteban » Thu Sep 25, 2014 20:49

TheEpicJames wrote:
TenPlus1 wrote:TheEpicJames: Minetest already supports HD player textures up to pretty much any size... I have been using HD skins on Xanadyu server since 0.4.8

I mean this: Image


What is that? Sorry if I do not get it, but I don't play MC. Can you explain why it looks like a repeated texture?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TheEpicJames » Thu Sep 25, 2014 20:55

veriaqa wrote:
TheEpicJames wrote:A 3D hand, (like in first person) (maybe even make it overlap items? {like have instad of a floating pickaxe, a hand holding a pickaxe})
...
no desert stuff, (desert stone, desert sand, desert cobblestone, and desert stone bricks)
...
You want to get rid desert stuff on base that it took too much spaces but you want an animation of hand holding stuffs? Do you realize the irony?
well then how about this, desert tools.
veriaqa wrote:Do you really just want an exact copy of Minecraft?

Umm no? I don't want: zombies, endermen, skeletons, potions, the nether, the end, giant spiders that kill you in the night, creepers, guardians, the killer rabbit, zombie pigmen, ghasts, enchanting, and cave spiders.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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