Another new build get it

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Death Dealer
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Another new build get it

by Death Dealer » Tue Mar 20, 2012 15:04

posted on celerons blog
Dev snapshot build 0.4.dev-20120320
March 20th, 2012 by celeron55
This fixes the huge directory structure of the previous version to be more manageable (in addition to a few other small things).

Additional mods now go in
mods/mesetint/
and that directory is included in the package. (more info)

Somebody asked about texture packs – they aren’t properly supported currently, but you can try to put the textures (without any mod directories or anything) in textures/base/pack/ and see what happens. Or use the texture_path setting in minetest.conf.

Aand to continue listing of the modding API changes: One of the other important things that has changed is that all LuaEntities have a HP value accessible by set_hp and get_hp, and the maximum hp is set in the definition as the value hp_max. Also entities have “armor groups”. See the “experimental:dummyball” in experimental/init.lua for an implementation example.

Build for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120320-win32.zip

Latest commit:
https://github.com/celeron55/minetest/commit/94f1ab4da3296be707f9164d7a2f7cd61e357e12


this has fixed the deleting maps bug for me.
Keep calm and code python^_^
 

SelfishCar
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by SelfishCar » Tue Mar 20, 2012 15:54

ha! This is Awesome!!
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SoLA: Part 1: Angela's Disappearance: http://minetest.net/forum/viewtopic.php?id=1586
 

Utilisatrice
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by Utilisatrice » Tue Mar 20, 2012 16:03

Hi,

Not Awesome, there is more folder...

And I lag now + i can't delete map.
Last edited by Utilisatrice on Tue Mar 20, 2012 16:05, edited 1 time in total.
 

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by Death Dealer » Tue Mar 20, 2012 16:11

Utilisatrice wrote:Hi,

Not Awesome, there is more folder...

And I lag now + i can't delete map.

some of the folders ae actually more accessible, mods and such. you will have to manually delete still i guess, thats weird because it worked for me: / and you can change the block loading radius and stuff to optimize the game for your pc through the config file.
Last edited by Death Dealer on Tue Mar 20, 2012 16:12, edited 1 time in total.
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by Jordach » Tue Mar 20, 2012 16:16

Hmm, OpenGL is set as DEFAULT ON WINDOWS.

Death, you can jump in now.

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My image and media server is back online and is functioning as normal.
 

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by Death Dealer » Tue Mar 20, 2012 16:18

i will in a minute makin a list of stuff for saxony
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by Jordach » Tue Mar 20, 2012 16:21

Kay, make sure it's XYZ. :D

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My image and media server is back online and is functioning as normal.
 

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by Death Dealer » Tue Mar 20, 2012 16:23

k:D
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Utilisatrice
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by Utilisatrice » Tue Mar 20, 2012 16:42

Hi,

I find that there are too many folder, same if it's more accessible is annoying the version 0.4 20120318 is better.
 

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by LolManKuba » Tue Mar 20, 2012 19:42

Utilisatrice wrote:Hi,

I find that there are too many folder, same if it's more accessible is annoying the version 0.4 20120318 is better.

But it's better for textures.
And it's better for me :P.
 

cosarara97
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by cosarara97 » Tue Mar 20, 2012 21:26

I have it installed on linux. Where do I have to put mods instead of in "~/.minetest/usermods/"?
I tried putting them in "~/.minetest/server/games/mesetint/mods/", but then it doesn't look in "/usr/share/minetest/server/games/mesetint/mods" where the default mods are. I could just copy the default mods into "~/.minetest/server/games/mesetint/mods/", but then I'll have to update them manually every new version (I receive updates often because I'm on ubuntu development ppa). It'd be better if it worked like in the previous version, with "~/.minetest/usermods/" (or equivalent)

EDIT: Oooops, the post got cut. Re-writting it...
EDIT2: Fixed
Last edited by cosarara97 on Tue Mar 20, 2012 21:34, edited 1 time in total.
:D
 

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by Death Dealer » Tue Mar 20, 2012 21:30

this client has a mod folder in the root directory, and most mods wont work with it, anything thats not node related works tho:D OH and....................

666th post wooooooooooooooooooooo!!!!!!!!!!!
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cosarara97
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by cosarara97 » Tue Mar 20, 2012 21:37

It's just I don't like having to use something outside my home folder (if I didn't mind I would login as root...).

EDIT: wooooooo! 44th post! lol...
Last edited by cosarara97 on Tue Mar 20, 2012 21:38, edited 1 time in total.
:D
 

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by Death Dealer » Tue Mar 20, 2012 22:25

cosarara97 wrote:It's just I don't like having to use something outside my home folder (if I didn't mind I would login as root...).

EDIT: wooooooo! 44th post! lol...


oh i dont know on linux.
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by RabbiBob » Wed Mar 21, 2012 00:28

I compile and run mine right off the desktop of my user account in Ubuntu for the server without any hitches.

Updated my install notes for the current release:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Folders & Files required to move from previous install

    minetest.conf
    Depending on version: data/mods or /minetest4/games/mesetint/mods
    Entire world directory

Start new build and migrate

    Backup the current directory and move the contents to the side
        Run Minetest:Backup script
        mv minetest4 minetest4_preupdate
    Get the build and compile in its own directory
        wget minetestc55_201203202107-0~1301~maverick1.tar.gz
        tar -zxvf minetestc55_201203202107-0~1301~maverick1.tar.gz
        mv recipe-201203202107-0~\{revno\}/ minetest4_build
        cd minetest4_build
        cmake . -DRUN_IN_PLACE=1
        make -j2
    Create new minetest4 directory and copy essential files from minetest4_preupdate into it
        mkdir minetest4
        copy bin, games, builtin folder from minetest4_build to minetest4
        copy minetest.conf and mods from minetest4_prebuild to minetest4/minetest4/games/mesetint/mods
        Be careful not to migrate the following mod directories:
            bucket, default, legacy, experimental, give_initial_stuff
    Run bin/minetestserver and verify all the mods work correctly


I do not yet run a custom texture pack on the server side, otherwise I've got what I believe is a clean install right of a compile environment.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
.
├── bin
├── builtin
├── games
│   └── mesetint
│       └── mods
│           ├── animal_big_red
│           │   └── textures
│           ├── animal_chicken
│           │   └── textures
│           ├── animal_clownfish
│           │   └── textures
│           ├── animal_cow
│           │   └── textures
│           ├── animal_creeper
│           │   └── textures
│           ├── animal_deer
│           │   └── textures
│           ├── animal_dm
│           │   └── textures
│           ├── animal_fish_blue_white
│           │   └── textures
│           ├── animal_gull
│           │   └── textures
│           ├── animalmaterials
│           │   └── textures
│           ├── animal_rat
│           │   └── textures
│           ├── animals
│           │   ├── doc
│           │   ├── movement_patterns
│           │   ├── spawn_algorithms
│           │   └── textures
│           ├── animal_sheep
│           │   └── textures
│           ├── animal_vombie
│           │   └── textures
│           ├── barn
│           │   └── textures
│           ├── bobblocks
│           │   └── textures
│           ├── bucket
│           │   └── textures
│           ├── default
│           │   └── textures
│           ├── experimental
│           │   └── textures
│           ├── farming
│           │   └── textures
│           ├── flowers
│           │   └── textures
│           ├── gates
│           │   └── textures
│           ├── give_initial_stuff
│           ├── jeija
│           │   ├── gates
│           │   │   └── textures
│           │   └── textures
│           ├── legacy
│           │   └── textures
│           ├── nature
│           │   └── textures
│           ├── nuke
│           │   └── textures
│           └── trap
│               └── textures
└── world
    └── players

 

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by Calinou » Wed Mar 21, 2012 11:25

New build fixed wood cutting being too fast with hands. :D
 


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