Krock wrote:Could you test this version?
Thanks for making this change so quickly! Damage works now. :)
I had to make a couple of minor changes to fix two problems.
In
tools.lua, I changed
line 327 from:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
wield_image = "shadow_shovel.png",
to:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
wield_image = "gems_shadow_shovel.png",
I noticed that none of the other tools have this field. Does that mean the
wield_image field is optional in this case?
I changed the name of the
shadow_axe.png file in the textures directory to
gems_shadow_axe.png in order to get that texture to show up correctly.
So far, everything else seems to be working well. Thanks again!