gamergardencat wrote:Instead of asking moderators to do more work, how about creating your own blog. Talk about the up-to-date mods you think should be featured and link to it in your signature.
Wuzzy wrote:What is a “high-quality mod”? How do you define that? I fear that this is going to be highly subjective, but it clearly should not be the task of moderators to rate mods.
Wuzzy wrote:I am still a strong advocate of adding a section called “Modding Support” for all modding-related questions and problems and finally closing the monster thread. I am an advocate of “one thread for one question” rather than “one thread for ALL questions”.
To show that this sub-section is desperately needed, just look at this absurdly huge monster thread:
Post your modding questions here
This thread has >1300 posts and is completely unnavigable for me. It is full of questions asked repeatedly, intertwined and hard-to-follow discussions etc. It is probably safe to say that this thread has completely gotten out of hand. I almost completely ignore this thread because of this.
jp wrote:Wuzzy wrote:What is a “high-quality mod”? How do you define that? I fear that this is going to be highly subjective, but it clearly should not be the task of moderators to rate mods.
Some mods, that represents a great minority, are objectively essentials / high-quality. It's their popularity & maintenance in the long-term that define them as such. They clearly stand out relative to the mass of mods.
I don't want to list them (some of them are already there), but I would say they're just approx. 5% of essentials mods, 45% of decents, and 50% of crappy.
Sections in which we speak about are full-filled of noisy redundance, lot of mods that doesn't deserves to be moved in the 'releases' section are moved just by asking, it's not tolerable, too flexible.
IMO, it must be have a more strict entry control over there (even by censuring the worst); and a dedicated corner for an elite of mods, such as the lords reigning on the land.
Topywo wrote:Deleting is indeed a bit harsh. If there's enough storage space, archiving would be friendlier. But using a forum as an archive? Archives are kept away from sight for a reason. You only want to consult their contents if really necessary. For your daily business you only want to see the actual developments. And before going to spit through the archive, it's easier to ask someone who might know.
Esteban wrote:Topywo wrote:Deleting is indeed a bit harsh. If there's enough storage space, archiving would be friendlier. But using a forum as an archive? Archives are kept away from sight for a reason. You only want to consult their contents if really necessary. For your daily business you only want to see the actual developments. And before going to spit through the archive, it's easier to ask someone who might know.
I think it would be a nice idea to have some sort of archive to store inactive mods.
Wuzzy wrote:And about that Minetest stable release: This is needless, just visit http://minetest.net/download. Or someone just opens a thread in the Builds forum section. Therefore, there is no need for a subsection either way.
Sokomine wrote:Mod reviews? In a way, the discussion threads in the forum are already reviews to a degree.
Some time ago, I've started introducing mod categories in the wiki. The problem is that there are so many mods that need to be sorted that this takes more time I have. Krock has provided me with a list of mods which might allow slightly easier sorting of mods than doing a lot of cut&paste for each mod.
For each mod it would be necessary to determine if it can still be downloaded (else category "no download"), if it might still work with current MT/minetest_game (else deprecated/obsolete), and which categories it might fit into. Those categories would then have to be added to that text file Krock gave me, and afterwards a simple script could turn that list into something useful. But even with so little work per mod, it still is too much for one person if there are almost 1000 mods awaiting beeing looked at. Is anyone willing to help? It doesn't have to be perfect. All this aims to is to show players who are looking for mods that achieve something (i.e. add mobs) which threads in the forum contain mods that offer something in that direction.
Max Power wrote:Would be nice to "tag" them with the minetest version, so we potentially know which one become obsolete
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