Calinou wrote:There are currently known performance problems with 0.4.10 and Git versions of Minetest on Windows, which seem to happen on all builds, official and unofficial, 32 bits and 64 bits.
Irrlicht is a lightweight graphics engine – which is fine for games (which can be better than a big thing like OGRE). Using a dedicated gaming engine is not necessarily faster.
Minecraft isn't that slow these days (1.8, as far as I know, strongly improved rendering performance), it isn't uncommon to see people with more FPS in Minecraft than in Minetest. Lastly, you don't need a $ 2000 computer at all unless it is part of your work (eg. you're doing GPU computing).
On topic, I'm against merging Mesecons because most people don't use it. The upside, compared to inclusion of mobs, is that players on servers have the choice – if Mesecons is installed, you can choose not to use it, but you often can't choose to avoid mobs on servers.
Vazon wrote:I have a new $800 computer ( new as of January 15, 2014 ) and I have problems running Minetest even on vanilla. Minetest needs to be play able with out people having to go out and buy a $2000-$4000 computer, its just outrageous
copied from $ phoronix-test-suite system-info
Product: Compaq Presario CQ5226UK
Processor: Intel Pentium E5300 @ 2.60GHz (2 Cores), Motherboard: FOXCONN ETON v1.0, Chipset: Intel 4 DRAM + ICH7, Memory: 4096MB, Disk: 320GB Seagate ST3320418AS + 32GB Cruzer Blade, Graphics: Intel 4 IGP, Audio: Realtek ALC662 rev1, Network: Realtek RTL8101E/RTL8102E
OS: Ubuntu 14.04, Kernel: 3.13.0-37-generic (x86_64), Desktop: KDE 4.13.3, Display Server: X Server 1.15.1, Display Driver: intel 2.99.910, Compiler: GCC 4.8, File-System: ext4, Screen Resolution: 1366x768
product: Aspire SA80/AP S280
Processor: Intel Celeron D 346 @ 3.06GHz (1 Core), Motherboard: Acer E661GXM, Chipset: SiS 661GX (North Bridge), Memory: 2048MB, Graphics: Gigabyte GeForce 6600 GT AGP, Desktop: explorer.exe, Display Driver: nv4_disp 6.14.13.0783 - nVIDIA Detonator 7.83
copied from $ phoronix-test-suite system-info
Hardware:
Processor: AMD FX-4300 @ 3.80GHz (4 Cores), Motherboard: ASUS M5A78L-M/USB3, Chipset: AMD RS780 + SB7x0/SB8x0/SB9x0, Memory: 4096MB, Disk: 500GB Seagate ST500DM002-1BD14, Graphics: XFX AMD Radeon HD 7700 1024MB, Audio: VIA VT1708S, Monitor: DEL 1908FPBLK + DEL 1908FPBLK, Network: Realtek RTL8111/8168/8411
Software:
OS: Ubuntu 14.04, Kernel: 3.13.0-35-generic (x86_64), Desktop: KDE 4.13.3, Display Server: X Server 1.15.1, Display Driver: fglrx 13.35.5, OpenGL: 4.3.12798, Compiler: GCC 4.8, File-System: ext4, Screen Resolution: 1280x1024
Motherboard Manufacturer: MSI
Motherboard Model: MS-7721
CPU: AMD A10-6800K APU with Radeon HD Graphics @ 4.1GHz.
Display Adapter: AMD Radeon HD 8670D
Networking: Realtek PCIe GBE Ethernet
Monitor 1: Packard Bell Viseo223DX (1920x1080)
Monitor 2: LM-1704 (1280x1024)
Disk C:\ WDC WD20 2TB
Disk D:\ WDC WD20 2TB
Operating System: Windows 7 Ultimate x64
ExeterDad wrote:So Vazon, ........ Be fair and play nice if you would like positive responses from your peers.
4aiman wrote:Do you realize that you're the only one complaining here? Isn't that the very fact supposed to help you realize it is your problem?
It doesn't matter whether you think it's not your problem whereas it is. So far there's no even a single proof it's not your problem.
I've already told you @ mesecons about 4 people on Acer Aspire One. In fact, even for Minecraft hosts have a plan with 1Gb RAM and 1GHz dedicated CPU. So, no it's surprise that Minetest runs well on a better HW.
Or maybe you're on 0.4.1 or something? Then update, 'cause it was really slow! :)
Anyway, what do you expect of us?
To believe you have issues with MT? - We never told you didn't. In fact it is you who insists on the contrary.
To start fixin' something? - What are we supposed to fix, when it is you and only who experience them? (amongst participants of this and mesecons threads)
Give us some real info, help us to "repeat" the behavior you've described. Any bug should be confirmed before fixing. Give us a single screen shot with low fps, or make a video, so we can see you're not trolling us.
Until then there won't be any help from anyone...
WAIT A SEC!
I know to whom you need to speak!
Inocudom.
He's been claiming MT and especially FM makes his PC to "rev like a jet engine".
[s]Well, I can't remember where and when did he not complain on anything that seemed fit...
There were winter, summer, FM, lags, my attitude, other people's attitude...[/s]
Anyway, ask him - he's more than ready to answer when it comes to issues. In fact, he's the one to report them first @freeminer.org.
Vazon wrote:Just wondering( not being mean here ), but did you even read the WHOLE first post??? I said im not talking about my problems.
Vazon wrote:Current versions of Minetest cant even run on the most descent computers, I have a new $800 computer ( new as of January 15, 2014 ) and I have problems running Minetest even on vanilla.
rubenwardy wrote:There is a lot of room for improvement in Minetest. We should aim to speed it up so it runs at >50 fps on most computers that have more than one core and are under 6 years old. That is a hard bench mark to measure though, unless you add anonymous statistic gathering to Minetest. (Must be opt-in)
4aiman wrote:Can't say the same 'bout 1500-2000s IGAs. 35-40 fps. Strangely, ogles1 renderer improved that to nearly 55. But It have problems with shaders, minetest.inventory_cube() and semi-transparent sprites in the inventory. Also it makes screen shots in inverted colours while saves the lighting, e.g. red is blue, blue is yellow but black is still black.
@Vazon: It's not like people are suppered or anything. Read my posts from the late 2012 and you'll see I've complied a lot. Same goes with many old members.
Inocudom, in turn, seems to be rather pessimistic and tends to state the inevitable problems rather than asking how to fix current issues. It's not like he's the only one who admits some problem, but he tends to making an alligator out of mosquito.
My point is, minetest_game can't satisfy everyone. It's neither complete nor polished. Like Xyz and many other ppl say - "it's much more interesting to introduce a new feature than to fix or perform refactoring."
Personally I focused myself on my own game, where I and only I determine what to include an what to fix. BFD is another example of the likewise attitude. (Or maybe I'm wrong here.)
But, if you want to fix minetest_game, then it's better to come up with your changes, make pull requests and then start to discuss\blame\point out the problems. If you're able to fix at least some problems, I think you'll be welcomed. Since you've started the whole case, obviously, you understand the difference between a fix and an improvement.
You may say you can't - due to the lack of knowledge or having no time... Bu the thing is, those who can't are usually the ones who ask to improve things. But when they become able to do smth - they usually begin to implement their own mods and games.
Blockman may find this offensive - he's quite a hypochondriac and an irritable person - but I'm going to say it anyway. He is amongst those who really tried to fix\improve the default game and the engine. And he did improved a lot. Or so it seemed. Improvements were incomplete. Due to various reasons.
For instance, his Better HUD & hunger mod is a well-done mod which not only visualize the features that were there already, but also adds hunger! And it looks like it's a great mod.
But that's on the surface only. His hunger has nothing to do with the hunger itself. There's just no place for food exhaustion caused by the player's activity.
He may say that such behavior was never planned, that his mod has nothing to do with logic or real life experiences, that it was based upon some dungeon crawler etc, etc.
Same goes with the 3rd-person view.
Same goes (although that was made by a different person, IIRC) with the new physics which is based upon hardcoded magic numbers.
But the truth is, it's very difficult to fix smth that is in the center of everyone's attention. There be people like me, who despise the changes have been made due to their incompleteness. I've made my own hunger mod, which utilizes action-based exhaustion. Does anyone use that? IDK. I know of nobody who does. So, instead of trying to play along, I just decided to make my own game with chess and poetesses. (Yep, I've just gave a legal reason to punish me a bit.)
Also, why those people who have troubles didn't say anything? Maybe we need some bug tracker to encourage everyone? Anonymous in-built statistics collection is a good feature too. Of course it should be optional whether to participate or not.
Right now your friends\acquaintances behave like most of the Russians - they know it's wrong, but keep silence. For various reasons.
@ all:
Since Vazon clarified he just wanted more and I (amongst the others) have misread his messages, maybe we start talking 'bout WHAT to improve?
FPS is a milestone.
But what about the "polish" point?
4aiman wrote: Like Xyz and many other ppl say - "it's much more interesting to introduce a new feature than to fix or perform refactoring."
4aiman wrote: maybe we start talking 'bout WHAT to improve?
rubenwardy wrote:About polish:
The user interface of Minetest annoys me, particularly the main menu. The text on the main menu glitches. Also, it doesn't look very nice.
Bugs are also bad in terms of polish.
I have been doing pull requests recently based around fixing the user interface and user friendliness of Minetest.
Vazon wrote:So I am not quite sure if there a positive solution to the text being a bit small.
font_path = fonts/liberationsans.ttf
font_size = 18
mono_font_path = fonts/liberationmono.ttf
mono_font_size = 18
freetype = true
freetype = true
font_path = /usr/share/fonts/truetype/droid/DroidSans.ttf
mono_font_path = /usr/share/fonts/truetype/droid/DroidSansMono.ttf
font_size = 17
mono_font_size = 17Users browsing this forum: No registered users and 6 guests