Post your screenshots!

User avatar
ArguablySane
Member
 
Posts: 116
Joined: Sun Oct 12, 2014 21:29

Re: Post your screenshots!

by ArguablySane » Tue Oct 14, 2014 12:48

paramat wrote:I love that wide tunnel screenshot. Good to see someone working on this stuff. In 'riverdev' mod i'm expanding one of or both noisebands to blend tunnels, fissures and caves. Your spherical excavation 'brush' is a great idea, imagine using an irregular brush for rougher wall textures.

Flexrealm in tube mode, looking towards eastern endcap, intended to be an O'Neill type space colony:


That looks really awesome. It's a shame the engine doesn't support dynamic changes in local gravity (yet). Also I imagine lighting would be difficult if you made it a closed cylinder.

As for using an irregular brush, I think it would actually be better to use a spherical brush with a random radius or write-probability instead. Because there's normally a lot of overlap between consecutive brush writes, any constant irregularity would tend to get smoothed out in at least one dimension.
If, for example, there was a 1/125 chance to cut out a sphere at each point inside the intersection volume, then you'd end up with very irregular walls with spherical chunks cut out approximately every 5 nodes in each direction. I'll have to test that later, because it would make the large caves a bit more interesting and speed things up significantly.
The above post and any ideas expressed therein are released to the public domain under a Creative Commons CC0 license.
 

User avatar
MirceaKitsune
Member
 
Posts: 809
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

Re: Post your screenshots!

by MirceaKitsune » Tue Oct 14, 2014 15:08

paramat wrote:I love that wide tunnel screenshot. Good to see someone working on this stuff. In 'riverdev' mod i'm expanding one of or both noisebands to blend tunnels, fissures and caves. Your spherical excavation 'brush' is a great idea, imagine using an irregular brush for rougher wall textures.

Flexrealm in tube mode, looking towards eastern endcap, intended to be an O'Neill type space colony:


Nice! I can tell that required engine changes, since the actual geometry of the world appears to be wrapped... though it's not zoomed in enough for me to tell with precision. In either case, cool idea :)
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: Post your screenshots!

by Wuzzy » Wed Oct 15, 2014 12:38

An old screenshot of mine:

Image
Minetest 0.4.7, minetest_game, no mods. This was result of an experiment with MGv6 parameters.
 

User avatar
SAMIAMNOT
Member
 
Posts: 363
Joined: Wed Sep 03, 2014 00:51
In-game: notanewbie

Re: Post your screenshots!

by SAMIAMNOT » Wed Oct 15, 2014 21:29

Whoa...did you release your edits? That's awesome!!!
I test mines.
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: Post your screenshots!

by philipbenr » Wed Oct 15, 2014 21:35

Yes, magpen parameters are handy things. try looking at voxelgarfen defaults.
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: Post your screenshots!

by paramat » Thu Oct 16, 2014 04:41

Image
 

User avatar
srifqi
Member
 
Posts: 508
Joined: Sat Jun 28, 2014 04:31
GitHub: srifqi
IRC: srifqi
In-game: srifqi

Re: Post your screenshots!

by srifqi » Thu Oct 16, 2014 08:12

amgmt 0.4-dev-alpha
Album
+ Show it!
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Thu Oct 16, 2014 17:55

paramat wrote:Image

Whoa. Looks great!
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
DarkgarX
Member
 
Posts: 25
Joined: Fri Oct 03, 2014 03:00
In-game: DarkgarX

Re: Post your screenshots!

by DarkgarX » Thu Oct 16, 2014 21:19

This is one of the configurations I am working on for our next stream series. I love the lush foliage, thanks to Vanessa ;)

screenshot_35376792.jpg
screenshot_35376792.jpg (657.27 KiB) Viewed 2894 times
 

Amaz
Member
 
Posts: 328
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

Re: Post your screenshots!

by Amaz » Thu Oct 16, 2014 21:28

Image
The earth from the moon! (Using Paramat's flexrealm mod, on a server that I run.)

Image
And the moon from the earth! (If you want, I can go into details on how I made it...)
 

User avatar
Esteban
Member
 
Posts: 872
Joined: Sun Sep 08, 2013 13:26
GitHub: Esteban-
IRC: Esteban
In-game: Esteban

Re: Post your screenshots!

by Esteban » Thu Oct 16, 2014 21:47

Amaz wrote:
Amaz wrote:
+ Spoiler

The earth from the moon! (Using Paramat's flexrealm mod, on a server that I run.)

+ Spoiler

And the moon from the earth! (If you want, I can go into details on how I made it...)


I would like to know the details! :3
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: Post your screenshots!

by Hybrid Dog » Fri Oct 17, 2014 17:28

"net_noise"
Image
Image
some tests
Image
Image


"basalt_noise"
Image
Image


"hnoise"
"cubic"
Image
"cyclic"
Image
both
Image
 

User avatar
RHR
Member
 
Posts: 214
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

Re: Post your screenshots!

by RHR » Fri Oct 17, 2014 17:52

Nice stuff Hybrid Dog! "basalt_noise" and "cyclic" create very interesting surfaces. :)
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: Post your screenshots!

by Hybrid Dog » Fri Oct 17, 2014 18:01

RHR wrote:Nice stuff Hybrid Dog! "basalt_noise" and "cyclic" create very interesting surfaces. :)

thanks
the "hnoise" was a bit difficult because I got error in error handling (https://github.com/minetest/minetest/issues/1423) the whole time but I had luck and found my typo without being informed about it by minetest
 

Sol
Member
 
Posts: 73
Joined: Thu Jul 31, 2014 05:21
In-game: sol

Re: Post your screenshots!

by Sol » Fri Oct 17, 2014 18:03

I like basalt_noise too.
There is no such thing as duty. If you know that a thing is right, you want to do it. If you don't want to do it—it isn't right. If it's right and you don't want to do it—you don't know what right is and you're not a man. -- Ayn Rand
 

User avatar
lag01
Member
 
Posts: 190
Joined: Sun Mar 16, 2014 03:41
GitHub: AndrejIT
IRC: lag01
In-game: lag

Re: Post your screenshots!

by lag01 » Sat Oct 18, 2014 17:57

Today i noticed that my server got griefed. The way it was done really amazes me - people placed a lot of water sources right above the spawn, at height 320 blocks, in 50x50 node shape!
Image

Now i need to clean that mess somehow :D
Attachments
screenshot_609351503.png
screenshot_609351503.png (268.61 KiB) Viewed 2894 times
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Post your screenshots!

by Dragonop » Sat Oct 18, 2014 18:46

@Lag01
Something similar happend some time ago in isotope.uk... but with lava, and water.

what's your server adress and port? I want more servers to play in :D
 

User avatar
lag01
Member
 
Posts: 190
Joined: Sun Mar 16, 2014 03:41
GitHub: AndrejIT
IRC: lag01
In-game: lag

Re: Post your screenshots!

by lag01 » Sat Oct 18, 2014 21:25

@Dragonop
Well, you probably already know "just test" :P
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Post your screenshots!

by Dragonop » Sat Oct 18, 2014 22:22

@lag01 Is ''just test'' your server? Wow, some weeks ago it was a mess, now it's all organized.
About the water, if you place a certain water pattern, (like a line of 50, and using that as base 90° to that another one, the water will become infinite, until the 50x50 2 lines end.
 

User avatar
lag01
Member
 
Posts: 190
Joined: Sun Mar 16, 2014 03:41
GitHub: AndrejIT
IRC: lag01
In-game: lag

Re: Post your screenshots!

by lag01 » Sat Oct 18, 2014 23:11

@Dragonop
Well, server is living it's own life, i only sometimes write mods and sometimes rebuild railway :D
Looks like some griefers really have engineering mind :)
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: Post your screenshots!

by Hybrid Dog » Sun Oct 19, 2014 08:12

I made a node with which you can remove water.
https://github.com/HybridDog/extrablock ... t.lua#L360
it's a bit laggy because it doesn't use voxelmanip
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: Post your screenshots!

by Hybrid Dog » Sun Oct 19, 2014 09:58

I added acos to the "cyclic hnoise" and now it looks a bit like perlin noise or simplex.
left: "cyclic hnoise", right: with acos
Image
Attachments
hnoise_cycaco.png
hnoise_cycaco.png (679.44 KiB) Viewed 2894 times
 

User avatar
lag01
Member
 
Posts: 190
Joined: Sun Mar 16, 2014 03:41
GitHub: AndrejIT
IRC: lag01
In-game: lag

Re: Post your screenshots!

by lag01 » Sun Oct 19, 2014 10:14

Hybrid Dog wrote:I made a node with which you can remove water.
https://github.com/HybridDog/extrablock ... t.lua#L360
it's a bit laggy because it doesn't use voxelmanip

Thanks, then i will know what to do next time.

At first i tried to use TNT for that, but it is hard to place there.
At the end i nuked those blocks with my big scale secret weapon :)
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Sun Oct 19, 2014 14:13

Testing 3D noise as terrain generator.. (~ 1300ms per mapblock)
Image

More mgv5-like:
Image
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: Post your screenshots!

by Calinou » Sun Oct 19, 2014 16:23

A side effect of wall torches in Carbone not being higher than floor torches lets you do stuff like this (notice the coal glass microblocks):

Image
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

Re: Post your screenshots!

by stu » Sun Oct 19, 2014 22:20

Soon (TM)
Image
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: Post your screenshots!

by ExeterDad » Sun Oct 19, 2014 22:21

stu!!!! That is awesome!
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: Post your screenshots!

by Dragonop » Sun Oct 19, 2014 23:03

[quote="stu"]Soon (TM)
http://i.imgur.com/8z91pK2.png

WHOHOOOOOoOhoO *has a epyleptic atack
 

User avatar
MirceaKitsune
Member
 
Posts: 809
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

Re: Post your screenshots!

by MirceaKitsune » Mon Oct 20, 2014 00:24



OMG... a basic feature we should have had years ago is coming to Minetest! Can't wait ^_^

Joke aside, that looks pretty good. I assume PA's original bows mod might be outdated at this day, so that's a welcome update.
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: Post your screenshots!

by Wuzzy » Mon Oct 20, 2014 14:40

 

PreviousNext

Return to Minetest General

Who is online

Users browsing this forum: No registered users and 6 guests

cron