I won't add a poll, because I think is for better for this case that everyone posts their opinion...
napodan wrote:As I understand, minetest is an engine not a game. Your idea is very good for a subgame.
Amaz wrote:Or would it be better moved to subgame discussion?
Wuzzy wrote:Going into space? This is possible with a very simple trick: Nerd-poling.
Nerd-poling is a technique where you constantly sneak-jump and place a block below you. You can theoretically reach any height with this, it just takes a lot of blocks and patience.
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Wuzzy wrote:...
I wonder how you could possibly rule the world in Minetest. o_O
Iqualfragile wrote:Why go up? The possibility of going down is completly underused in minetest.
There could be many layers that are either split by one harder layer or each have a different ground material (the first two being earth and normal stone).
You would then need to collect materials and craft things on each layer to reach the next one. Each layer could be a bit different in terms of atmosphere, there could for example be different animals on each layer and the cave gen could be different. Also maybe using a main colour per layer might be a good idea.
Iqualfragile wrote:Why go up? The possibility of going down is completly underused in minetest.
There could be many layers that are either split by one harder layer or each have a different ground material (the first two being earth and normal stone).
You would then need to collect materials and craft things on each layer to reach the next one. Each layer could be a bit different in terms of atmosphere, there could for example be different animals on each layer and the cave gen could be different. Also maybe using a main colour per layer might be a good idea.
HeroOfTheWinds wrote:Iqualfragile wrote:Why go up? The possibility of going down is completly underused in minetest.
There could be many layers that are either split by one harder layer or each have a different ground material (the first two being earth and normal stone).
You would then need to collect materials and craft things on each layer to reach the next one. Each layer could be a bit different in terms of atmosphere, there could for example be different animals on each layer and the cave gen could be different. Also maybe using a main colour per layer might be a good idea.
See: Jordach's Big Freaking Dig. It may not have a set goal of getting down to a certain point, but that presence of "layers" is definitely there. Just toss in the feature to make it recognize you reached a certain point.
Another possible way of doing the technology goal: have an achievement system, with the additions of so-called "Great Achievements" that are especially tough to get, and a sort of "Grand Quest/Achievement" that constitutes beating the game. So, for example, setting up your first working MV Technic circuit could be an early to mid game "Great Achievement," while making a nuclear reactor circuit would be a late game one. Building a specific circuit equivalent to a rocket could be the "Grand Achievement," and simultaneously teleport the player to a special version of MoonRealm as a reward.
Likewise, with more work, CaveRealms could furnish a layer effect similar to the above described, and perhaps have some sort of temple at the "center" of the earth that needs conquering.
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