Inocudom wrote:If you are intending for this sub-game to have a classical look to it, then the following might be of interest to you:
https://github.com/sfan5/minetest/tree/mapgenv5
Of course, mapgen v5 would have to be re-added to Minetest first (and updated.)
Calinou wrote:Danfun64 wrote:I really like this game. As the thread title says, it's truly "an improvement to minetest_game". I was able to remove half of my mods because they have been implemented here, and better at that (hitting a mob causes them to jump like minecraft, which IMO makes it feel more lively.)
My only real complaint is the death sound used. For a fairly wholesome game, why did you pick Open Arena's gibbing sound? It doesn't fit at all!
I think this sound from Red Eclipse fits the mood of the game much better.
The player isn't a robot and the death sound must remain gender-neutral.
Linuxdirk wrote:It’s actually pretty great to have Carbone. It feels very balanced and complex. Is there a list of features added by all the mods or do we need to check the features and crafting recipes for each mod individually?
Use_Formspec = false
MaxPower wrote:Thx Calinou for this game.
- Is there a way to disable Nyan Cats? I don't see the point of them, and find them a bit ugly.
- I like the achievement system, but I do not like the popup message where I have to escape it. Is it because off the use of formspec? Couldit not be implemented using the HUD API instead?
- Also for some reason it is not very lively, lots of rats, few sheep and only one monster (tree), Is it supposed to be like that?
/Edit:
Answering my own question, formspect usage for achievement can be disable in awards/config.txt.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Use_Formspec = false
I still thing that using the HUD would have been better
Calinou wrote:Coins have no purpose currently. It's unknown if they'll have any use some day, due to balance issues, but maybe each kind of coin will allow you to buy upgrades (something like copper = jump, silver = speed, gold = gravity).
FreeLikeGNU wrote:This seems like a fun way to use coins. They are piling up fast!
FreeLikeGNU wrote:Simply smelting coins to ore seems a bit sad as the coins are given as an achievement and ore can be obtained in greater quantities simply from mining.
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