emugod wrote:the current codes 2^15 limit?
2^16 (65536), remember the negative
emugod wrote:the current codes 2^15 limit?
Nore wrote:I do have code that should make the world infinite, however, there are still a lot of limitations:
-> probably overwritten mapblocks by other ones (didn't check this one though)
-> you still can't go further than 214748 because of the way floats are sent (a 32 bit integer)
-> horrible code
-> probably other things
-> and it is outdated
Anyway, if you want to give it a try: https://github.com/Novatux/minetest/tree/unlimited-map
Tedypig wrote:I just read this whole topic
rubenwardy wrote:But that is about it. We currently have the bragging right of unlimited in all directions, which is good for a mining game. I suggest we make more use of this, in gameplay. Vertical biomes? Like different types of stone and caverns.
rubenwardy wrote:Don't you want to say 'the maps in Minetest are bigger than in Minecraft'?.
Calinou wrote:I presume we could gain about 6 % in all directions by increasing map generation limit. This way, we'd have worlds of up to about 32768 blocks in all directions.
Not that much, but it's worth trying.
Kilarin wrote:I'll be surprised if we have any maps that have gotten even to 50% of the surface explored. Very surprised.
emugod wrote:This might be correct, at present, but its really a sad commentary on mintests lack of players. I don't think I've ever seen more than 100-200 or so active players, from the public server list, and all spread over many servers. A single server with that many regular active players would get most of the surface exposed in relatively short order, I imagine.
rubenwardy wrote:From what I understand of the code, it would mostly be client side. The server would need to send gravity spots and do player rotation differently. It wouldn't be a rewrite of the engine, just a rewrite of several classes. I talked about this with pa about a year ago.
drkwv wrote:But anyway it goes out of considering that block is an equivalent of 1m which is not correct. Because if you'll take a measuring tape, slide it to 1m and put on the floor it would give you an image and feelings different from the same as if you look on the floor block side in game. I wonder if 195cm tall guys wouldn't feel the difference though (I'm 180). It would be weird if additional 15cm will make everything look so smaller.
Users browsing this forum: Google [Bot] and 6 guests