Gatharoth wrote:randomproof wrote:Yes, the client software assumes that the dig happens when it sends the request to the server and there is no way for my mod to tell the server to tell the client that this action didn't complete. The functionality is in the server (it is used when you try to dig something too far from the player) but the server is not checking to see if a mod aborted the function.
Question, do you think forcing a node_update would "fix" this problem?
Edit: Never mind. Tried it, and it didn't work.
The server does something like this when you try to dig something too far away from you. You just need to see how it does that and replicat it. I'd look myself now but I'm away from my computer with minetest on it.