New menu design for Minetest

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Casimir
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Re: [Done] New menu(s) for Minetest

by Casimir » Thu Nov 13, 2014 07:45

I agree with 4aiman. You can not fix the menu with some textures. Actually I like the transparent grey the current menu has.
You don't need a full redesign for a better menu. Changing the strange green selection color would do a difference. The headers are much better then the current one, they should be included no mater if the menu gets merged or not.
 

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Linuxdirk
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GitHub: dsohler
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Re: [Done] New menu(s) for Minetest

by Linuxdirk » Thu Nov 13, 2014 11:09

4aiman wrote:Bring back the localization Sapier had devoid us of, fix utf8 […] and use some MC-like font […].

Yes, localization is a real issue for everyone outside the United States and should not be broken or removed without reason (and should be re-implemented as soon as possible with high priority).

In addition to that: As far as I know localization of mods is not possible at the moment. There are several different attempts to implement localization of mods on a mod basis. It should be done by the core code (i.e. parsing all strings with gettext or having a built-in function with short a global name like _() that can be used by mod authors).

Also UTF-8 usage should be fixed and should be fully functional. Maybe remove all other charsets than UTF-8 since it’s more or less the worldwide minimum default charset.

Font’s aren’t a big issue for me, because it’s very easy to use another font via config file options. The only thing regarding fonts that should be fixed is scaling of UI elements to match the selected font face and font size.
 

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