[Mod] MC-like fissures / long high caves [jozfissures]

Joz
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[Mod] MC-like fissures / long high caves [jozfissures]

by Joz » Thu Nov 20, 2014 14:30

Hi,
Here is a mod that is actual a code rag, which adds Minecraft-like fissures:
ImageImage
ImageImage
Download:
jozfissures.zip
(15.77 KiB) Downloaded 122 times


License is WTFPL.
Last edited by Joz on Fri Nov 21, 2014 12:06, edited 3 times in total.
 

Zeno
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by Zeno » Thu Nov 20, 2014 14:38

It uses phi... must be good :)
 

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Krock
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by Krock » Thu Nov 20, 2014 18:07

Looks nice but it could be a lot faster.
I recommend you to look into the Voxel Manipulator API, it basically updates a mapblock once instead of every time when minetest.(set/add/remove)_node is called.

Also, remove the init.lua~ file and rename "Depends.txt" to "depends.txt", Linux systems do not like that.
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by Inocudom » Thu Nov 20, 2014 18:12

I see the sprouting of greatness here, and I love it.
 

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Napiophelios
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by Napiophelios » Fri Nov 21, 2014 07:09

I get an error when testing your 2 latest mods together.
have not tried them separately yet.
Last edited by Napiophelios on Fri Nov 21, 2014 17:11, edited 1 time in total.
 

Joz
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by Joz » Fri Nov 21, 2014 12:06

Thank you for the feedback!

Also, remove the init.lua~ file and rename "Depends.txt" to "depends.txt", Linux systems do not like that.

Okay, done.
I get an error when testing your 2 latest mods together.

Maybe fixed, please try both's new versions. I'm not getting the error anymore.
 

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Napiophelios
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by Napiophelios » Fri Nov 21, 2014 21:47

As far as I can tell,I think you solved the problem Joz.
thanks.
 

4aiman
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by 4aiman » Sat Nov 22, 2014 12:06

Nice :)
You may want to add 'fast' param to set_node in order to make your mod faster within freeminer.
 

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srifqi
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Re: [Mod] MC-like fissures / long high caves [jozfissures]

by srifqi » Sun Nov 23, 2014 07:19

+1

Call this "Ravine" in MC... 0.o
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