Michael Eh? wrote:How about /listnodes command... this would give the user a list of names for blocks/nodes either all (default) or by search or by mod. (Maybe better if mod makers list node names (ie. default:torch or streets:concrete) That is if I got the correct term for them.
Linuxdirk wrote:Michael Eh? wrote:How about /listnodes command... this would give the user a list of names for blocks/nodes either all (default) or by search or by mod. (Maybe better if mod makers list node names (ie. default:torch or streets:concrete) That is if I got the correct term for them.
Idea basing on this suggestion: Minecraft has a key combination for it (iirc F3+H). When enabled it shows the name and the ID in the overlay when hovering the item, etc. in the inventory. This would be a nice addition to Minetest.
Maybe made the tool-tip fully configurable via an option in minetest.conf file.
I guess this would work very well with the crafting guide mod.
Don wrote:My wish would be "ctrl z"
If I can just undo my mistakes I would be a 10 time faster builder!
Krock wrote:Then don't make fails and thin before clicking :P
Don wrote:My wish would be "ctrl z"
If I can just undo my mistakes I would be a 10 time faster builder!
benedict424 wrote:I'm currently working on a mod that places a light node under you when you use a wand. This requires quite a lot of coding. Could we have a understandable API for players? The wiki (and lua api file) is ether outdated, wrong, or missing information for this, and it just seems too complex for tasks like mine.
4aiman wrote:However, documentation do suck.
4aiman wrote:Wanna get full UTF support and get translations back.
Hybrid Dog wrote:maybe client side item description translations can be done by editing nodedef.cpp a bit
Linuxdirk wrote:As far as I know the behavior of Shift-Rightclick is intended.
philipbenr wrote:I believe that is a bug.
You should be able to open the door with a rightclick no matter what. What version of Minetest are you using? Are you using any mods with your world?
Also, if you are building from source, I am almost sure you can change the key bindings for things. I just don't know where they are.
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