Here's the debug.txt
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09:19:54: INFO[main]: the_game: Launching inventory
09:19:54: INFO[main]: Lazily creating item texture and mesh for "boats:boat"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "bucket:bucket_empty"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "bucket:bucket_lava"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "bucket:bucket_water"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:apple"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_bronze"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_diamond"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_gold"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_mese"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_steel"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_stone"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_wood"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:book"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:bookshelf"
In trans_func.
Access violation at 02C4112B write?=0 address=152
In trans_func.
Access violation at 02C4112B write?=0 address=152
In trans_func.
Access violation at 02C4112B write?=0 address=152
09:19:54: INFO[main]: smgr took 125ms
09:19:54: INFO[main]: mainloop: draw took 125ms
In trans_func.
Access violation at 02C4112B write?=0 address=152
In trans_func.
Access violation at 02C4112B write?=0 address=152
09:19:54: ERROR[main]: Some exception: "Access violation"
In thread 1150:
guiFormSpecMenu.cpp:132: GUIFormSpecMenu::~GUIFormSpecMenu: Assertion '*m_ext_ptr == this' failed.
Debug stacks:
DEBUG STACK FOR THREAD 700:
#0 ServerThread::Thread
#1 Server::AsyncRunStep
#2 ServerMap::save
(Leftover data: #3 Server::SendBlockNoLock)
(Leftover data: #4 Server::SendBreath)
(Leftover data: #5 ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD cb4:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::emergeBlock: p=(3,3,-2), create_blank=0)
(Leftover data: #2 ServerMap::createSector: p2d=(3,-4))
DEBUG STACK FOR THREAD fec:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1150:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)