preload_item_visuals = false crash

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mtmodder148
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preload_item_visuals = false crash

by mtmodder148 » Thu Sep 04, 2014 16:30

When preload_item_visuals = false and creative_mode = true the game crashes when you open the inventory. When preload_item_visuals = true this doesn't happen.

Here's the debug.txt
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
09:19:54: INFO[main]: the_game: Launching inventory
09:19:54: INFO[main]: Lazily creating item texture and mesh for "boats:boat"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "bucket:bucket_empty"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "bucket:bucket_lava"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "bucket:bucket_water"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:apple"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_bronze"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_diamond"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_gold"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_mese"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_steel"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_stone"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:axe_wood"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:book"
09:19:54: INFO[main]: Lazily creating item texture and mesh for "default:bookshelf"
In trans_func.
Access violation at 02C4112B write?=0 address=152
In trans_func.
Access violation at 02C4112B write?=0 address=152
In trans_func.
Access violation at 02C4112B write?=0 address=152
09:19:54: INFO[main]: smgr took 125ms
09:19:54: INFO[main]: mainloop: draw took 125ms
In trans_func.
Access violation at 02C4112B write?=0 address=152
In trans_func.
Access violation at 02C4112B write?=0 address=152
09:19:54: ERROR[main]: Some exception: "Access violation"

In thread 1150:
guiFormSpecMenu.cpp:132: GUIFormSpecMenu::~GUIFormSpecMenu: Assertion '*m_ext_ptr == this' failed.
Debug stacks:
DEBUG STACK FOR THREAD 700:
#0  ServerThread::Thread
#1  Server::AsyncRunStep
#2  ServerMap::save
(Leftover data: #3  Server::SendBlockNoLock)
(Leftover data: #4  Server::SendBreath)
(Leftover data: #5  ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD cb4:
#0  EmergeThread::Thread
(Leftover data: #1  ServerMap::emergeBlock: p=(3,3,-2), create_blank=0)
(Leftover data: #2  ServerMap::createSector: p2d=(3,-4))
DEBUG STACK FOR THREAD fec:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1150:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
 

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Krock
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Re: preload_item_visuals = false crash

by Krock » Thu Sep 04, 2014 16:59

Which OS are you using?
Which build?


I can not reproduce this bug - I disabled it when I got minetest
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Re: preload_item_visuals = false crash

by Esteban » Thu Sep 04, 2014 17:04

Krock wrote:Which OS are you using?
Which build?


I can not reproduce this bug - I disabled it when I got minetest


I cannot reproduce either :P
Im using 4.10 stable for Windows.
 

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Re: preload_item_visuals = false crash

by mtmodder148 » Thu Sep 04, 2014 18:26

I'm using windows 7
blockmen's build: minetest-0.4.10-dev20140903
I don't understand why i'm the only one. Opened it straight from download, didn't add mods and didn't any change settings. Maybe it's my OS but i wouldn't understand why. It isn't really too much of a problem I just make sure it's enabled. It happens only when i open the inventory.

Here is the full debug:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all

-------------
  Separator 
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
11:25:25: ACTION[main]:         .__               __                   __   
11:25:25: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
11:25:25: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
11:25:25: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
11:25:25: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
11:25:25: ACTION[main]:       \/        \/     \/          \/     \/       
11:25:25: ACTION[main]: World at [C:\Users\Thomas\Downloads\Martina McBride\minetest-0.4.10-dev20140903\bin\..\worlds\test]
11:25:25: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:49460.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: Could not open file of texture: 11:25:27: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.

11:25:27: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Font size: 8 17
Irrlicht log: Could not open file of texture: character.png
In trans_func.
Access violation at 02AB112B write?=0 address=152
In trans_func.
Access violation at 02AB112B write?=0 address=152
In trans_func.
Access violation at 02AB112B write?=0 address=152
In trans_func.
Access violation at 02AB112B write?=0 address=152
In trans_func.
Access violation at 02AB112B write?=0 address=152
11:25:33: ERROR[main]: Some exception: "Access violation"

In thread b60:
guiFormSpecMenu.cpp:132: GUIFormSpecMenu::~GUIFormSpecMenu: Assertion '*m_ext_ptr == this' failed.
Debug stacks:
DEBUG STACK FOR THREAD 5a8:
#0  EmergeThread::Thread
(Leftover data: #1  ServerMap::emergeBlock: p=(-2,3,13), create_blank=0)
(Leftover data: #2  ServerMap::createSector: p2d=(-4,13))
DEBUG STACK FOR THREAD b60:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD d3c:
#0  ServerThread::Thread
#1  Server::Receive
(Leftover data: #2  Server::SendBlocks)
(Leftover data: #3  RemoteClient::GetNextBlocks)
(Leftover data: #4  Server::SendBreath)
(Leftover data: #5  ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD d78:
#0  MeshUpdateThread::Thread
 

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Krock
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Re: preload_item_visuals = false crash

by Krock » Thu Sep 04, 2014 18:45

@mtmodder148:

Absolutely no idea, but I've got some things to test:

1) Close minetest, set
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

in your minetest.conf and open minetest again. Test it.

2) Seems like you are using 32-bit windows, try sfan5's build or mine. Does the fail happen there, too?
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
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Re: [SOLVED]preload_item_visuals = false crash

by mtmodder148 » Thu Sep 04, 2014 21:58

I've used sfan5's and the same thing happens except with no debug error. Using direct3d9 didn't change the results. Very odd you can't reproduce it, i figured it was a client side bug because of the error details. I used your build and got the same error. Apparently all builds, no matter how old, do this on my computer. Only recently was preload_item_visuals set to false by default and that's when I noticed the bug. It's probably my computer so there probably isn't a bug in the game. As long as I remember to enable this when I get a new build there will be no problems. I have to do the opposite for shaders and make sure it's disabled. Thank you for your time Krock.
 

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Re: preload_item_visuals = false crash

by mtmodder148 » Sat Nov 29, 2014 05:01

I wish someone knew why some people are having trouble with this setting being disabled. I'm guessing video card issues????
 

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Re: preload_item_visuals = false crash

by mtmodder148 » Wed Feb 11, 2015 22:15

Lately I get a different error from this.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x0293112B
 >> Saved dump to C:\Users\Thomas\Desktop\minetest_release\bin\..\minetest.dmp


Can anyone shed light on this issue. I love not having to preload item visuals because of the start time difference.
 


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