Wishes for Minetest 0.4.11 (or 0.5)

Zeno
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Zeno » Sun Nov 30, 2014 06:57

But don't let the mouse move over item slots that are not empty when you are dragging the right mouse button otherwise you'll end up with a mess :P
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TenPlus1 » Sun Nov 30, 2014 20:56

Would be handy if you could double-click an item in inventory to transfer it to/from chests...
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Sun Nov 30, 2014 23:33

TenPlus1 wrote:Would be handy if you could double-click an item in inventory to transfer it to/from chests...

I don’t want to play the Minecraft card, but their inventory management is pretty decent.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Mon Dec 01, 2014 17:11

TenPlus1 wrote:Would be handy if you could double-click an item in inventory to transfer it to/from chests...

my mouse dislikes double clicks
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Dragonop » Wed Dec 03, 2014 03:36

I wish to the new mod by the japanese member of the comunnity ''Rui'' to be added to default!
It adds movement to the head :D
viewtopic.php?f=5&t=10324&p=163450#p163450
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by philipbenr » Wed Dec 03, 2014 04:32

I agree (mostly) with you Dragonop
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Calinou » Wed Dec 03, 2014 07:12

Dragonop wrote:I wish to the new mod by the japanese member of the comunnity ''Rui'' to be added to default!
It adds movement to the head :D
viewtopic.php?f=5&t=10324&p=163450#p163450


It is a terrible hack.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by philipbenr » Wed Dec 03, 2014 15:06

Which is why I said mostly.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Dragonop » Thu Dec 04, 2014 00:56

@Calinou Why?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by philipbenr » Thu Dec 04, 2014 01:13

Can we finally have 3d apples? please? That is one thing that has bothered me for a while. If not, oh well. Make a mod to replace them.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Thu Dec 04, 2014 01:56

philipbenr wrote:Can we finally have 3d apples? please? That is one thing that has bothered me for a while. If not, oh well. Make a mod to replace them.

Anything should be 3D. 2 2D panes combined in a cross shape is so 1995 :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by indriApollo » Thu Dec 04, 2014 09:59

Linuxdirk wrote:
philipbenr wrote:Can we finally have 3d apples? please? That is one thing that has bothered me for a while. If not, oh well. Make a mod to replace them.

Anything should be 3D. 2 2D panes combined in a cross shape is so 1995 :)

I may be the only one, but a like this in voxel games :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by philipbenr » Thu Dec 04, 2014 15:47

True... I suppose the devs would have to make everything that used planes 3d. That wouldn't be a bad thing though... I might like to try and make everything 3d for Lux_Solis.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by twoelk » Thu Dec 04, 2014 17:10

philipbenr wrote:True... I suppose the devs would have to make everything that used planes 3d. That wouldn't be a bad thing though... I might like to try and make everything 3d for Lux_Solis.


apples might soon look like this example from irc

read here to find more examples such as this

Of course there is still the 3d Apples mod from Dan Duncomb that you could include into the Mtfoods mod to have at least some nice fruits for display if it doesn't go into the default game.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by 4aiman » Fri Dec 05, 2014 13:42

Would be cool to move full stack from one inventory to another by having pressed Shift and clicking with LMB.
To make it sane I'll add that this should probably transfer only:
- from player's "main" list to the node's/entity's "main" list;
- from ANY non-player's list to the "main" player's list.

Also it would be cool to have stack divided into two EQUAL (+-1) stacks if one would click it with the RMB.

PS:
apples might soon look like this example from irc

Almost every subgame uses wielditem drawtype for 3d item drops and minetest_game just "might" have this feature too? JO_ol
It's not like I care or anything, though.

But that 3d plantlike IS good. Do want.
But that definitely will make me re-do some textures and nodes (like cobweb).
So, can anyone tell them to ADD a new drawtype, not to CHANGE ones we already have?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by philipbenr » Fri Dec 05, 2014 14:53

 

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by Hybrid Dog » Fri Dec 05, 2014 17:44

twoelk wrote:
philipbenr wrote:True... I suppose the devs would have to make everything that used planes 3d. That wouldn't be a bad thing though... I might like to try and make everything 3d for Lux_Solis.


apples might soon look like this example from irc

read here to find more examples such as this

Of course there is still the 3d Apples mod from Dan Duncomb that you could include into the Mtfoods mod to have at least some nice fruits for display if it doesn't go into the default game.

+
Attachments
3apple.png
3apple.png (10.47 KiB) Viewed 4727 times
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by 4aiman » Fri Dec 05, 2014 18:10



Aaand?.. :)
I don't like to model every single non-plant which uses plantlike drawtype :)
Or vice-a-versa...

What WOULD be great is node drawtypes for entities.
I believe, that letting MT draw two two-sided planes for a plant is more efficient than having a model.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Dragonop » Sat Dec 06, 2014 23:27

I would preffer a perfect cubic apple, not that weird looking one :/
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Sun Dec 07, 2014 01:06

Dragonop wrote:I would preffer a perfect cubic apple, not that weird looking one :/

What I think would be nice is to have plantlike, nodebox and mesh for all of them and have a setting so the player can decide which they want. Maybe I am in dream land but it might be cool.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Sun Dec 07, 2014 10:35

Don wrote:
Dragonop wrote:I would preffer a perfect cubic apple, not that weird looking one :/

What I think would be nice is to have plantlike, nodebox and mesh for all of them and have a setting so the player can decide which they want. Maybe I am in dream land but it might be cool.

If you could get settings from players playing on a server, you would be able to add lots of custom configurations.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Dragonop » Mon Dec 08, 2014 01:55

Well, the PC games are better if they have lots of custom configurations.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by 4aiman » Mon Dec 08, 2014 06:23

Why bother making server to know how a client draws items?
Server has to know nothing about the drawtypes on a client.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
new_style_leaves = true
new_style_water = true

^ Does that ring any bells?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Mon Dec 08, 2014 13:51

4aiman wrote:Why bother making server to know how a client draws items?
Server has to know nothing about the drawtypes on a client.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
new_style_leaves = true
new_style_water = true

^ Does that ring any bells?

That is fine for servers but what about single player? There's many people that play who do not know how to change the config file. Making it a simple check box would be the easiest way for the player.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Mon Dec 08, 2014 16:02

4aiman wrote:Why bother making server to know how a client draws items?
Server has to know nothing about the drawtypes on a client.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
new_style_leaves = true
new_style_water = true

^ Does that ring any bells?

In multiplayer mode the server doesn't know which of the players use these settings, does it?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Mon Dec 08, 2014 16:09

Why would the server need to know the client settings? Couldn't the server simply supply the different node types and the client displays whatever the setting is? The node definition could have 3 different draw types in it and the engine could read it as "if nodetype x true and setting is x then use x" etc.
I am not a programer so I am not sure if it would work but I think it could.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Michael Eh? » Tue Dec 09, 2014 00:29

OKAY this one is a MUST... confirm exit from game when using ESCape key. I just kicked my self off Creative again by accident because of it. :(
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Tue Dec 09, 2014 01:47

Michael Eh? wrote:OKAY this one is a MUST... confirm exit from game when using ESCape key. I just kicked my self off Creative again by accident because of it. :(

I agree
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Tue Dec 09, 2014 10:03

A few days ago this instantly quitting Minetest on pressing Esc key by accident happened to me, too. I thought Minetest crashed for unknown reason.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Zeno » Tue Dec 09, 2014 10:58

I cannot reproduce this instant quitting when pressing ESC. If I press escape I get the pause menu. If I press ESC while the pause menu is open the pause menu closes.

????
 

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