[MOD] Mushroom Mod Updated [mushroom]

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

[MOD] Mushroom Mod Updated [mushroom]

by Napiophelios » Sat Nov 29, 2014 01:53

Mushroom mod
original code by DanDuncombe and VanessaE
modified by Napiophelios rev-001

Depends: default, vessels?, woodsoils?

For Minetest 0.4.10 development build (commit d2219171 or later)

Image

This is a modified version of the mushroom mod by DanDuncombe and VanessaE;
the mod now uses drawtype=mesh

Original code (and current changes)
License Code: WTFPL

shroombrown.obj, shroombrown_tex.png, shroomred.obj, shroomred_tex.png
created by alkhor @Deviantart.com ( the original files can be found here and here )
Licenses: CC by SA

All other textures by VanessaE
License: GNU Free Documentation License Version 1.3
Attachments
mushroom-mod_rev-001.zip
(499.29 KiB) Downloaded 136 times
Last edited by Napiophelios on Sat Feb 21, 2015 18:31, edited 1 time in total.
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [MOD] Mushroom Mod Updated [mushroom]

by ExeterDad » Sat Nov 29, 2014 01:57

Nicely textured :)
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [MOD] Mushroom Mod Updated [mushroom]

by Napiophelios » Sat Nov 29, 2014 02:07

ExeterDad wrote:Nicely textured :)


Yeah,wish I could take credit for that kinda artistry :)

Still need to tweak the node selection box..they are kinda off set
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [MOD] Mushroom Mod Updated [mushroom]

by ExeterDad » Sat Nov 29, 2014 02:20

Napiophelios wrote:
ExeterDad wrote:Nicely textured :)

Still need to tweak the node selection box..they are kinda off set

Don't feel bad. Takes me a few exports to get the centers, or bottoms where I want my meshes too.
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [MOD] Mushroom Mod Updated [mushroom]

by Hybrid Dog » Mon Dec 01, 2014 18:18

I like them but I think that they may not fit into minetest without a high resolution TP because if the node's top texture consists of 16px the mushroom maybe doesn't look grown on the ground.
I made some nodebox mushrooms:
Image
I lost the other screenshot, I think.
Attachments
riesenpilz8.png
riesenpilz8.png (40.26 KiB) Viewed 1140 times
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [MOD] Mushroom Mod Updated [mushroom]

by Napiophelios » Mon Dec 01, 2014 23:13

Hybrid Dog wrote:I like them but I think that they may not fit into minetest without a high resolution TP because if the node's top texture consists of 16px the mushroom maybe doesn't look grown on the ground.


I agree they look out of place with anything less than x32 textures.

I like VanessaE's HDX textures for mushroom mod,
but I thought the plant like draw type looked kinda weird with them
so I made this as just an experiment.
 

Zeno
Member
 
Posts: 140
Joined: Sun Jun 29, 2014 03:36
GitHub: Zeno-

Re: [MOD] Mushroom Mod Updated [mushroom]

by Zeno » Tue Dec 02, 2014 02:36

Nice work
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [MOD] Mushroom Mod Updated [mushroom]

by Sokomine » Wed Dec 03, 2014 02:19

The mushrooms look very nice.
A list of my mods can be found here.
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [MOD] Mushroom Mod Updated [mushroom]

by Krock » Wed Dec 03, 2014 17:48

Hybrid Dog wrote:Image

The one of the left looks tasty, gonna try that one.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [MOD] Mushroom Mod Updated [mushroom]

by Napiophelios » Thu Dec 04, 2014 03:02

Krock wrote:
Hybrid Dog wrote:Image

The one of the left looks tasty, gonna try that one.


mush-mint?
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [MOD] Mushroom Mod Updated [mushroom]

by Hybrid Dog » Fri Dec 05, 2014 17:56

Krock wrote:
Hybrid Dog wrote:Image

The one of the left looks tasty, gonna try that one.

I think currently you aren't able to eat them, mushrooms which aren't grown somewhere in a prepared cellar usually contain worms and I think you aren't able to remove all of them because they're so small, some of them you can't see with the bare eye, especially the little eggs. And in minetest you can find flowers, there's a reason that they have coloured heads, so there's a reason for the eggs, too.
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

Re: [MOD] Mushroom Mod Updated [mushroom]

by RealBadAngel » Fri Dec 05, 2014 21:58

Just use different textures (downscale them for example)
Image
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [MOD] Mushroom Mod Updated [mushroom]

by ExeterDad » Fri Dec 05, 2014 22:01

Yes RBA... we know your kicking @$$. Thanks BTW
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [MOD] Mushroom Mod Updated [mushroom]

by Napiophelios » Sat Dec 06, 2014 04:47

RealBadAngel wrote:Just use different textures (downscale them for example)
Image


pretty damn cool.

This is my first project using blender so mines not quite as refined as yours.
I messed up my blender export or something cuz I cant alter the visual scale much ,
If I try to make them smaller they appears floating in air.

The original files are huge,so my first few attempts had gigantic mushrooms everywhere.
maybe make some giant shrooms for a caverealms type environment
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 24 guests

cron