Water behavior

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argyle
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Water behavior

by argyle » Mon Sep 29, 2014 07:14

It seems like water,lavaflows show be able to overlap nodes(?) that allow player intersection, like chains, torches, papyrus, stairs.
 

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maikerumine
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Re: Water behavior

by maikerumine » Thu Dec 04, 2014 16:28

I like this idea, but leaving the torches out due to their usefulness in blocking water and creating underwater breathing zones. I believe the water acts as a node and if a fence or torch is present as a node then it wouldn't ever pass through, otherwise there would have to be a mod that automatically replaces the mixed nodes with a new node with the mix of water and fence, torch, etc.

I totally like this idea, some builds look wonky with the water as it is.
 

twoelk
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Re: Water behavior

by twoelk » Thu Dec 04, 2014 17:20

maikerumine wrote:... some builds look wonky with the water as it is.

it is a voxel-world after all so
The Highlander wrote:There can be only One

node
on each voxel-grid position
of course there are mods that hack their way around this ;-P
 


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