New Server WITH Mods - Kinda lost beginner

renegade
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New Server WITH Mods - Kinda lost beginner

by renegade » Sun Dec 07, 2014 16:53

Hi guys.
I just started with Minetest and never played any sandbox games likem this before.
So i run aroud on common public survers a bit and now i want to create an own server.
Basicly this is not a problem, but i'm kinda lost with a few features and don't know how to start.
My OS is Windows and at first i want to play alone or with a friend localy to build up a house and some things like that, which i want to be protected so other players can't "steal" blocks from that.
1. I Created a new world in the tab "server". Gave it a name, nothing in "seeds" and using the worldgen v7with the option "minetest"
2. I choose that world and click "configure". Here i see some mods, but how do i active them? I tried so choose one and click "save" but, after starting the world, nothing changed. Also i tried "enable all" but this doesn't work too. So what i do wrong?!
3. One of the most important features i want to have on my server is to have some protected blocks, which other players cand farm. Do i have to install any mods which are not includet in the "basic" game?
 

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Krock
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Re: New Server WITH Mods - Kinda lost beginner

by Krock » Sun Dec 07, 2014 17:02

Welcome to Minetest!

Answering your questions in short pieces:
1. v7 is only beautyful with an additional mod, like Simplev7. Use v6 for the most common terrain.
2. Double-click to enable or disable
3. Protection mods - choose one (and look at the last update date, some of them are quite old)

Yes, there are a lot of mods which are not included in the vanilla game.
Newest Win32 builds - Find a mod - All my mods
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New DuckDuckGo !bang: !mtmod <keyword here>
 

renegade
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Re: New Server WITH Mods - Kinda lost beginner

by renegade » Sun Dec 07, 2014 17:20

Thx for the really quick reply.
I deleted that world and created a new one with v6.
But my problem ist still, in the configuration menu simply nothing reacts. Either clicking on "enable all" nor double-clicking specific mods does not change anything. :(
Does it somehow depents on that i'm using Win 7 x64?
The game folder is still saved in my user-folder, so i have full permissions.

And one more question:
If i install the protection mod, is runs on the server. Does any player, who joins it, have to install the mod first?
 

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srifqi
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Re: New Server WITH Mods - Kinda lost beginner

by srifqi » Sun Dec 07, 2014 17:58

There are no differences between 64-bit and 32-bit.
Is the mod name is highlighted and is it colored green when you enable it?

Your second question: No, the cilent DON'T need to install.
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

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Krock
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Re: New Server WITH Mods - Kinda lost beginner

by Krock » Sun Dec 07, 2014 18:12

renegade wrote:But my problem ist still, in the configuration menu simply nothing reacts. Either clicking on "enable all" nor double-clicking specific mods does not change anything. :(

Does any player, who joins it, have to install the mod first?

The mods name must turn green, then it's enabled. Look on the dependencies list to see on what a mod depends. If a dependency ends with a question mark (?) then it's optional.

The mods won't load when they depend on not enabled mods.

The remote clients do not have to install anything. It automatically gets the textures from the server.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

renegade
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Re: New Server WITH Mods - Kinda lost beginner

by renegade » Sun Dec 07, 2014 19:33

For the beginning i'm trying it with the "default" mod.
This one has no dependencies.
When choosing "configuration" all the mod-names are printed blue. When clicking on one of them, it is highlited green. Btw. i can highlicht only one mod at once.
No matter what i do then, nothing more changes, except of that i can highlight one of the mod from the list.
Clicking on "save" just returns me to the world-screen.
 

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Topywo
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Re: New Server WITH Mods - Kinda lost beginner

by Topywo » Sun Dec 07, 2014 23:31

@renegade
That's how it should be, the (default) mods of the 'minetest_game' are enabled.

You can disable them by moving/deleting them out off the minetest/games/minetest_game/mods directory, but I wouldn't advice it for now.

Mods you want to add to a game need to be unpacked/placed in this folder:
minetest/mods (there's a smal text document that says "mods_here.txt)
Sometimes they need to be renamed (for example -master must be removed). look for the proper name in the header of it's forum topic.

Try adding a simple/small new mod in the minetest/mods folder and look for the result under configuration. It will have a different color from the mods of 'minetest_game' and change again color when (dis)enabling it.
 

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Re: New Server WITH Mods - Kinda lost beginner

by Dragonop » Mon Dec 08, 2014 01:50

Blue font is for the game you are using mods (always activated, they can't be deactivated in this menu).
White font is for disabled mods.
Green font is for enabled mods.
 

renegade
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Re: New Server WITH Mods - Kinda lost beginner

by renegade » Mon Dec 08, 2014 20:14

Ah, thx for the enlightenment ^^
I just thought all the time, i have to active the "default" mods for every world.

So back to the initial post, i just have t download one of the protections-mods, un-zip it to the correct directory and then just activate this one i installed...
Seems not that difficult, if you know what to do :D
 


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