Wishes for Minetest 0.4.11 (or 0.5)

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Linuxdirk
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Tue Dec 09, 2014 11:04

Zeno wrote:If I press escape I get the pause menu. If I press ESC while the pause menu is open the pause menu closes.

Try while in the main menu.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Zeno » Tue Dec 09, 2014 11:26

Linuxdirk wrote:
Zeno wrote:If I press escape I get the pause menu. If I press ESC while the pause menu is open the pause menu closes.

Try while in the main menu.


The main menu? Maybe I'm having one of my all too common dumb moments but if I am in the main menu am I not already disconnected from any serverI may have been connected to?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Tue Dec 09, 2014 13:49

I never said you need to be connected to a server and never said I was connected to a server :)

But here’s another example. Connect to a random server that takes long or times out. While connecting press Esc a bit too long … and baaam, closed :D
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lag01 » Tue Dec 09, 2014 13:57

I often use ESC to close game from main menu or to cancel "connecting to server"... Well, for first case Alt+F4 works too.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Tue Dec 09, 2014 14:37

Also if you press esc then space bar it shuts down the client.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Zeno » Tue Dec 09, 2014 15:09

 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Tue Dec 09, 2014 18:08


This links to https://github.com/minetest/minetest/issues/1549 which states that it is intended and issue closed. Any idea why it is intended and not being changed?
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lag01 » Tue Dec 09, 2014 18:30

Don wrote:Any idea why it is intended and not being changed?

It may be too rude, but... Because many players don't press ESC bu accident and core developers busy with more important things?
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Tue Dec 09, 2014 19:45

lag01 wrote:
Don wrote:Any idea why it is intended and not being changed?

It may be too rude, but... Because many players don't press ESC bu accident and core developers busy with more important things?

Understood. And that's not rude.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by luk3yx » Sat Dec 13, 2014 01:54

I wish for on-the-fly mod configuration, and to be able to execute minetest commands (/kick, /ban) in the 'minetestserver' terminal.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Sat Dec 13, 2014 08:52

luk3yx wrote:I wish for on-the-fly mod configuration, and to be able to execute minetest commands (/kick, /ban) in the 'minetestserver' terminal.

You could let minetest load a file from your worldpath every … seconds and let minetest do the stuff which is written there. And you could make a .sh file which you can use to add commands to this file easier and more automatically.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Sat Dec 13, 2014 09:33

luk3yx wrote:I wish for on-the-fly mod configuration, and to be able to execute minetest commands (/kick, /ban) in the 'minetestserver' terminal.

What terminal? It’s just the STDOUT stream.

Don wrote:Any idea why it is intended and not being changed?

Too lazy to implement a request-on-close dialog and adding an option like confirm_on_exit being false by default? Maybe it’s because the devs don’t play Minetest? :) (The developers not using the software they’re developing is the main problem with most OpenSource software *g*)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Sat Dec 13, 2014 13:16

Linuxdirk wrote:
luk3yx wrote:I wish for on-the-fly mod configuration, and to be able to execute minetest commands (/kick, /ban) in the 'minetestserver' terminal.

What terminal? It’s just the STDOUT stream.

Don wrote:Any idea why it is intended and not being changed?

Too lazy to implement a request-on-close dialog and adding an option like confirm_on_exit being false by default? Maybe it’s because the devs don’t play Minetest? :) (The developers not using the software they’re developing is the main problem with most OpenSource software *g*)

If the devs don't play the game (which some do) does not seem to be an issue to me. They only need to listen to the people who do play the game. From what I have seen the community has a huge say in how the game progresses. As lag01 stated, the devs are too busy. This is not about lack of empathy. Not only do some of the devs play but they also run servers and make mods.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Sat Dec 13, 2014 14:39

Don wrote:If the devs don't play the game (which some do) does not seem to be an issue to me.

As seen many times before with various applications: This IS an issue. The problem is that the devs (I don’t mean the Minetest devs in particular. It’s more like a general thing) don’t see how the application behaves in the real world on a daily use basis. If you don’t use software you don’t know how it feels using it. Even if you wrote it.

Don wrote:They only need to listen to the people who do play the game.

The devs are all doing some awesome work I (and we all, I guess) are thankful of, but instead of throwing out suggestions and close bug reports or feature requests with “works as intended” they should listen to the players more. It may work as intended, but maybe the intentions are based on wrong assumptions … :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Sat Dec 13, 2014 14:50

I understand what you are saying but I believe that minetest isn't quite like that. I have been on irc and read many logs. I have seen many discussion about what the players want. For example, VanessaE is very active with development and also has a few servers. Also, on my server, I have seen a number of the core people check out things out. Many of the main developers do play and the ones that don't talk to the ones that do. It isn't perfect but from what I have seen it is much better then many other software projects out there.
I agree that there are many programmers that are out of touch with their audience. Windows is a perfect example.
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by Hybrid Dog » Sat Dec 13, 2014 18:23

I wish that swimming in lava makes the hud red, too.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lansney » Thu Dec 18, 2014 21:53

I don't know if this relativity exist but, a client side lua API , to give advantage of a bunch of mod to do only specific calculation on client side only ( think about immersive sound mod for exemple....)
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Fri Dec 19, 2014 19:03

for big sound and music files you can use the sound pack folder
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lansney » Sat Dec 20, 2014 10:37

Ok , then how to tell server to download file only into the resource pack folder ? Because , the goal here is that the client wouldn't need to manually put file into resource pack ...
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Sat Dec 20, 2014 10:47

lansney wrote:Ok , then how to tell server to download file only into the resource pack folder ? Because , the goal here is that the client wouldn't need to manually put file into resource pack ...

You would need to be allowed to let the server tell the client to download a specific file and save it at a specific destination. You could let the client have to decide himself if he allows doing this. Show him the wanted destination (with the filename), the file size and the file type.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lansney » Sat Dec 20, 2014 10:51

But , I'm little confused ... I'm sorry...

If I just want to load sound only client sided which is download from server like any other mod file , BUT only loaded client side , ( I wanted to use this with ambient sound mod for eg.)
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Sat Dec 20, 2014 10:54

lansney wrote:But , I'm little confused ... I'm sorry...

If I just want to load sound only client sided which is download from server like any other mod file , BUT only loaded client side , ( I wanted to use this with ambient sound mod for eg.)

there's a pull request for this, l think
https://github.com/minetest/minetest/pull/1869
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by lansney » Sat Dec 20, 2014 14:58

ho nice thank you, yep it could do this I think, can't wait to have this pull request accepted !

( Off topic qustion, but, just why there are so pull request which are didn't accepted to be merged ? 'cause lot of them are really cool and can boost minetest a lot ! )
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by benedict56 » Sat Dec 20, 2014 17:02

I would really love it if you can add mobs like pigs,sheeps,zombies,spiders,horses,cows or creeper
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Krock » Sat Dec 20, 2014 18:02

benedict56 wrote:I would really love it if you can add mobs like pigs,sheeps,zombies,spiders,horses,cows or creeper

Sheep, zombies and spiders already exist. You only need to donload and enable a mod which contains those.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by TenPlus1 » Sun Dec 21, 2014 09:40

benedict56: go here, download and install mod, enable mod in world:

viewtopic.php?f=11&t=9917
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Sun Dec 21, 2014 13:54

benedict56 wrote:I would really love it if you can add mobs like pigs,sheeps,zombies,spiders,horses,cows or creeper

Please remember that minetest wants to be a basic game and allow the player the freedom to choose what they want in the game. That is why mobs are a mod and not a part of the game.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by benedict56 » Tue Dec 23, 2014 13:06

Krock wrote:
benedict56 wrote:I would really love it if you can add mobs like pigs,sheeps,zombies,spiders,horses,cows or creeper

Sheep, zombies and spiders already exist. You only need to donload and enable a mod which contains those.

i want them in the unmoddet minetest
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Inocudom » Tue Dec 23, 2014 13:22

benedict56 wrote:
Krock wrote:
benedict56 wrote:I would really love it if you can add mobs like pigs,sheeps,zombies,spiders,horses,cows or creeper

Sheep, zombies and spiders already exist. You only need to donload and enable a mod which contains those.

i want them in the unmoddet minetest

Most people don't like using mods? I don't think there will be any mobs in the base game any time soon. Don't dislike something just because it is a mod.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Tue Dec 23, 2014 13:33

Inocudom wrote:ou only need to donload and
Most people don't like using mods? I don't think there will be any mobs in the base game any time soon. Don't dislike something just because it is a mod.

l dislike minetest_game, it doesn't make enough sense to me. You can make rails but no carts, flowers are about 0.5m high,…
 

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