Motion not fluid

RGA
New member
 
Posts: 8
Joined: Tue Dec 02, 2014 18:36
GitHub: RetroGamingArena
IRC: RGA

Motion not fluid

by RGA » Fri Dec 05, 2014 20:22

I don't know if it's a known problem or a bug, but I have issues to move in MacOS. (I am running minetest from my IDE)

The problem is that the player is moving slowly a start, as if some part of the world loading is blocking (but maybe it's not the cause, it's a quick analysis). For instance, if I move the mouse to turn, at some point it become blocked, and then the move continue.

Also mouse move can be blocked when I am jumping at the same time.

(Maybe it's not clear, but it's not an easy problem to explain)

I've tested with the release of minetest and I don't seem to meet that problem. So maybe I forgot some configurations file in my working copy, I will check it.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

Re: Motion not fluid

by Topywo » Sat Dec 06, 2014 09:11

First thing that comes to my mind is low FPS? When you're walking between a lot of buildings or Jungletrees?
- Check if you enabled full view with the 'r'-key
- in/decrease your view distance with + and -
 

jin_xi
Member
 
Posts: 165
Joined: Mon Jul 02, 2012 18:19

Re: Motion not fluid

by jin_xi » Sat Dec 06, 2014 12:09

maybe your IDE builds debug builds, which are not very optimized. also be aware that in a fresh world map generation is running along
 

RGA
New member
 
Posts: 8
Joined: Tue Dec 02, 2014 18:36
GitHub: RetroGamingArena
IRC: RGA

Re: Motion not fluid

by RGA » Sat Dec 06, 2014 15:15

My project was not well configured, and the game was slow because I didn't put the shaders file. No it's a lot better.

But my move problem is still there, blocking sometimes, it doesn't seems to be a speed problem. I'm playing with a trackpad and not a mouse, I don't know if it can by related.
 

Morn76
Member
 
Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Motion not fluid

by Morn76 » Sun Dec 07, 2014 10:42

Have your confirmed you are getting Release builds? Xcode defaults to Debug builds as Jin said.
 

Hiradur
Member
 
Posts: 26
Joined: Sat Feb 22, 2014 17:44

Re: Motion not fluid

by Hiradur » Sat Dec 13, 2014 13:57

I suffer from this as well, both on Windows and Linux. It is related to frame time jitter. You can check current jitter in debug menu.
 


Return to Minetest Problems

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 7 guests

cron