Post your mod requests/ideas here

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Topywo
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Re: Post your mod requests/ideas here

by Topywo » Tue Dec 16, 2014 09:52

kidmondo wrote:Ah, but is there anyone with a link?


Maybe not exactly what you had in mind, Kilarin's Explorer toold mod perhaps:
viewtopic.php?f=11&t=9050
 

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Don
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Re: Post your mod requests/ideas here

by Don » Tue Dec 16, 2014 13:29

I found what I was thinking of but it was just an idea. No one made it. Hopefully someone will make it because this would be a great mod.
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Hybrid Dog
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Re: Post your mod requests/ideas here

by Hybrid Dog » Tue Dec 16, 2014 14:30

You could store the torches into the item's meta but if you put 2 of these tools into the craft guide, it offers you a repaired one, which doesn't keep the meta of the item.
 

Kilarin
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Re: Post your mod requests/ideas here

by Kilarin » Tue Dec 16, 2014 15:01

Explorer Tools linked above does pretty much what you are asking. Except that you don't actually store the torches in the item. Instead the tools will attempt to place whatever is in inventory one slot to the right of the tool. that means you can not only use this for placing torches, but you can even place a stack of some other building material there and alternate between digging and placing nodes by switching between left and right clicks.

4aiman created a modification of this that makes ALL picks, axes, and shovels registered in the game have this feature.
 

robhol
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Re: Post your mod requests/ideas here

by robhol » Fri Dec 19, 2014 10:18

I think mods like OpenComputers and ComputerCraft have managed to add a shocking amount of replay value to a certain game. Are mods like that even possible in Minetest? Are there "C++-level" mods or support for external libraries? Otherwise I can see trying to run user-supplied Lua code being a giant security risk, and other languages would be... well, tricky. I don't imagine there are many implementations of languages in pure Lua, for some strange reason. :p

Also.. hi! :)
 

jans
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Re: Post your mod requests/ideas here

by jans » Thu Dec 25, 2014 09:36

For the purpose of gameplay recording or Lets Plays, it would be cool to have a video-mod:
  • you would be able to craft a Camera
  • it could be placed somewhere in the world
  • you could record a timelapse of your builds
  • monitor an area (and display it on a bigass screen ingame)
  • maybe sound recording would be nice too

--- so yeah, I'm neither a programmer, nor a videoproducer and I have no idea what I'm asking for.
 

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kidmondo
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Re: Post your mod requests/ideas here

by kidmondo » Wed Dec 31, 2014 04:49

jans wrote:For the purpose of gameplay recording or Lets Plays, it would be cool to have a video-mod:
  • you would be able to craft a Camera
  • it could be placed somewhere in the world
  • you could record a timelapse of your builds
  • monitor an area (and display it on a bigass screen ingame)
  • maybe sound recording would be nice too

--- so yeah, I'm neither a programmer, nor a videoproducer and I have no idea what I'm asking for.


that sounds super cool though!
 

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Re: Post your mod requests/ideas here

by leeminer » Wed Dec 31, 2014 19:29

I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...

I think adding camera functionality like this would be really cool for your reasons as well as others. Changing cameras angles or views is great for cinematic storytelling. And that is what games are about, telling a story.
 

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Re: Post your mod requests/ideas here

by kidmondo » Thu Jan 01, 2015 06:31

leeminer wrote:I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...


couldn't there just be a block that takes a screen shot for you? like you set a delay time?
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Thu Jan 01, 2015 12:06

it is possible

kidmondo wrote:
leeminer wrote:I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...


couldn't there just be a block that takes a screen shot for you? like you set a delay time?

you could change the player's camera to look from this block for less than a second and automatically make a screenshot
 

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Re: Post your mod requests/ideas here

by Casimir » Thu Jan 01, 2015 15:31

You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.
What would be interesting is a mod that helps you doing tracking shots by teleporting and changing the look direction.
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Thu Jan 01, 2015 17:19

Casimir wrote:You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.

But if you run a second minetest game, you get more lag.
BTW: Can you load the media of a server faster if you join with multiple accounts at once?
 

leeminer
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Re: Post your mod requests/ideas here

by leeminer » Thu Jan 01, 2015 22:25

Where should I post this?

Anyway I wanted to share this, mostly with the newbie modders out there. This code demonstrates how to manipulate a player physics attribute for player gravity via a customized chat command.

Maybe this is something RubenWardy may be interested since he is making a tutorial?



To use this, insert in your mods lua.init file. Then enable your mod and start your game. To use just press the "/" key while in the game and use the command gravity. Example : /gravity .5

Here is a link to the player, with set_physics_overide function

http://dev.minetest.net/Player

Here is a link to the register_chatcommand function.

[url]dev.minetest.net/minetest.register_chatcommand[/url]



Here it is, have fun pretending to jump like superman.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_chatcommand("gravity", {
   params="<0 to 1>",
   description="Sets gravity from 0 to 1",
   func = function(name,param)
      param=tonumber(param)
      local playerOne = minetest.get_player_by_name("singleplayer")
      minetest.chat_send_all(playerOne:get_player_name())
      playerOne:set_physics_override({gravity=param})
      minetest.chat_send_all(name)
   end,
   
})
 

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Re: Post your mod requests/ideas here

by sparky » Sat Jan 03, 2015 22:37

a map of a large area that you can write/type on :D

and a corpse when a player dies.
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nanepiwo
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Re: Post your mod requests/ideas here

by nanepiwo » Tue Jan 06, 2015 03:06

Sparky, what do you want improved from the bones mod? It is like a corpse, and is in the default game,
 

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Re: Post your mod requests/ideas here

by sparky » Tue Jan 06, 2015 03:22

I guess if the bones looked better and more like bones it be ok. and if it gave more detail about the players death too maybe.
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Re: Post your mod requests/ideas here

by nanepiwo » Tue Jan 06, 2015 04:12

The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.
 

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Re: Post your mod requests/ideas here

by Don » Tue Jan 06, 2015 04:24

nanepiwo wrote:The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.

Maybe one of the people doing the mesh nodes could come up with something cool for bones. Or use a skeleton skin on an entity instead of a block.
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Re: Post your mod requests/ideas here

by philipbenr » Tue Jan 06, 2015 05:51

I say there should be a nodebox for bones. Now that Ruben has the nodebox editor working pretty well, I can make some good looking MT bones.
 

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Don
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Re: Post your mod requests/ideas here

by Don » Tue Jan 06, 2015 15:51

philipbenr wrote:I say there should be a nodebox for bones. Now that Ruben has the nodebox editor working pretty well, I can make some good looking MT bones.

Node boxes are great and could work well but it looks like meshes are the future of mt. If meshes are the future we might as well do it now.
This is just my opinion and would love to hear a few of the main developers opinion.

Edit - when I say main developers I mean besides you. I know you're very active with minetest.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: Post your mod requests/ideas here

by Kalabasa » Fri Jan 09, 2015 07:58

Is someone planning a defense game/mod where players build a fortress to defend against (node-breaking) attacking monsters? Monsters come at night, with ascending difficulty every night. At day monsters die, and players rebuild.

Somewhat like Castle Story

This could be an interesting game mode for both singleplayer and multiplayer.

Edit:
It's actually in celeron55's roadmap
Defending against computer-controlled enemies


The map should be small and players are concentrated in one fortress to allow more active mobs.
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Re: Post your mod requests/ideas here

by leeminer » Fri Jan 09, 2015 16:42

Sounds like fun! Sounds like a great idea for a action/arcade example of the game.
 

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Re: Post your mod requests/ideas here

by Kalabasa » Mon Jan 12, 2015 10:49

I am working on it now. It will be a subgame (if I succeed)
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Danfun64
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Re: Post your mod requests/ideas here

by Danfun64 » Thu Jan 15, 2015 23:07

I have two requests.

1. Traditional demo recording.
2. Something like the minecraft motion capture mod (http://www.minecraftforum.net/forums/ma ... cap-16-000) or source filmmaker.
 

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[DELETED]

by Rui » Sun Jan 18, 2015 06:40

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 12:47, edited 2 times in total.
 

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Re: Post your mod requests/ideas here

by deadmenracing » Sun Jan 18, 2015 07:20

Greetings,
Is it possible to make a mod for TNT to be used and exploded only below a certain ground level? The level could be adjusted as needed.

Thank you.
 

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Re: Post your mod requests/ideas here

by D0431791 » Sun Feb 01, 2015 02:01

mod : TextOnNodesCore
description and spec:
Display texts on nodes.
The font used is user-dependent, so no font textures is required. (font_path or mono_font_path in minetest.conf) The user can assign a Chinese font so that Chinese can be displayed.
To display text, we need to add a label to a node.
Every label contains:
*name. Labels can be got by name, so the same node cannot contains two labels with the same name.
*face(top,bottom,front,back,left,right,east,south,west,north)
*align(left,center,right) and valign(top,middle,bottom)
*font size(unit:pixel)
*resize. When resize=1 and font size=16, exactly one Chinese character or two English alphabets can be displayed on a face of a node. When resize=0.5 and font size=16, exactly 4 Chinese character or 8 English alphabets can be displayed on a face of a node.
*location. Left and top is 0; right and bottom is 16.
 

Aryandil
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Re: Post your mod requests/ideas here

by Aryandil » Sat Feb 21, 2015 21:42

What about movie mods, like Minecraft does? I want to be able to make videos set in How to Train Your Dragon/Frozen/Narnia/Lord of the Rings or that sort of thing, but there are no mods for that and I don't even know how to make a mod. I have no coding skills whatsoever. :(

(If someone can tell me how to use existing mods to create these worlds, that would be very much appreciated. I'm new here, so.... yeah.)
 

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Re: Post your mod requests/ideas here

by drkwv » Wed Feb 25, 2015 09:27

I have a great idea for a mod, guys: FALL and HIT SOUND! I feel so empty when hit the ground with damage and hear no sounds at all. That would be definitely a 10/10 mod.
 

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Re: Post your mod requests/ideas here

by rubenwardy » Wed Feb 25, 2015 09:37

Aryandil wrote:What about movie mods, like Minecraft does? I want to be able to make videos set in How to Train Your Dragon/Frozen/Narnia/Lord of the Rings or that sort of thing, but there are no mods for that and I don't even know how to make a mod. I have no coding skills whatsoever. :(

(If someone can tell me how to use existing mods to create these worlds, that would be very much appreciated. I'm new here, so.... yeah.)


I'm working on making movie making tools. I've doing a cinematic camera mode - smoothed rotation and movement.
 

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