[mod] simulating lavacooling mountains [vulkane]

Hybrid Dog
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[mod] simulating lavacooling mountains [vulkane]

by Hybrid Dog » Sun Dec 21, 2014 18:41

This mod adds a command to spawn a lavacooling mountain without liquids.
Type /vulkan to spawn one.

Depends: default
License: WTFPL
Download: zip, tar.gz
github: vulkane

Image

+ more, but old picts


If you got ideas or found bugs, please tell them to me.
Attachments
screenshot_20151212_205910.png
screenshot_20151212_205910.png (500.55 KiB) Viewed 483 times
origfct.png
origfct.png (472.71 KiB) Viewed 483 times
Last edited by Hybrid Dog on Sat Dec 12, 2015 20:10, edited 9 times in total.
 

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Krock
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Re: [testmod] simulating lavacooling mountains [vulkane]

by Krock » Mon Dec 22, 2014 14:52

Interesting idea but I think the people prefer to make their own stone mountain by cooling lava stepwise.
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Hybrid Dog
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Re: [testmod] simulating lavacooling mountains [vulkane]

by Hybrid Dog » Mon Dec 22, 2014 15:00

Krock wrote:Interesting idea
thanks
Krock wrote: but I think the people prefer to make their own stone mountain by cooling lava stepwise.

Shall l change the mod that it searches the not air nodes around the place to let mountains fit to their environment?
And shall l let it spawn a lava column in the middle and a lava tank?
 

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Krock
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Re: [testmod] simulating lavacooling mountains [vulkane]

by Krock » Mon Dec 22, 2014 15:07

Hybrid Dog wrote:Shall l change the mod that it searches the not air nodes around the place to let mountains fit to their environment?
And shall l let it spawn a lava column in the middle and a lava tank?

Yes, they should fit.

Not required but it would be a good vulcan effect.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

Hybrid Dog
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Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [testmod] simulating lavacooling mountains [vulkane]

by Hybrid Dog » Mon Dec 22, 2014 20:31

Krock wrote:
Hybrid Dog wrote:Shall l change the mod that it searches the not air nodes around the place to let mountains fit to their environment?
And shall l let it spawn a lava column in the middle and a lava tank?

Yes, they should fit.

Not required but it would be a good vulcan effect.


l changed the code that it fits to its environment:
Image

but l needed to limit the x and z area where it is calculated because else l get memory error because my memory isn't big enough to have a whole mountain (or hill, meru is a mountain)
Image

my mushrooms mod's spawning works
Image

l didn't make the lava column yet.
Attachments
limit.png
limit.png (278.86 KiB) Viewed 483 times
riesenp_glow.png
riesenp_glow.png (122.89 KiB) Viewed 483 times
volcano_environment.png
volcano_environment.png (512.05 KiB) Viewed 483 times
 

Hybrid Dog
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Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [mod] simulating lavacooling mountains [vulkane]

by Hybrid Dog » Sat Dec 12, 2015 20:10

Update: the mod works now.
 


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