Latest Win Build.

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Jordach
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Latest Win Build.

by Jordach » Sun Mar 25, 2012 14:18

It seems like there are no enemies to fight, where have they gone?

It's un-nerving when exploring, and when you expect a dm to jump, there isn't one.

My conf contains this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
address =
creative_mode = 0
enable_3d_clouds = 0
enable_damage = 0
fast_move = true
free_move = false
name =
new_style_leaves = 0
opaque_water = 0
port = 30000
selected_mainmenu_tab = 0
selected_world_path = C:\Documents and Settings\User\My Documents\Downloads\minetest-0.4.dev-20120320-win32\minetest-0.4.dev-20120320-win32\bin\..\worlds\mesetint
smooth_lighting = 0
Last edited by Jordach on Sun Mar 25, 2012 14:19, edited 1 time in total.

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My image and media server is back online and is functioning as normal.
 

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bgsmithjr
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by bgsmithjr » Sun Mar 25, 2012 15:00

I thought dm were only in the animal mod.
 

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by Jordach » Sun Mar 25, 2012 15:24

bgsmithjr wrote:I thought dm were only in the animal mod.

They can be found in Jan 22 2012 build.

Edit: They also shoot fireballs, animals mod don't.
Last edited by Jordach on Sun Mar 25, 2012 15:25, edited 1 time in total.

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by kahrl » Sun Mar 25, 2012 15:31

Rats, oerkkis and DMs were removed because the C++ code for them was unmaintainable and clashed with 0.4 development. They're gonna be redone in Lua.
 

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by Jordach » Sun Mar 25, 2012 15:32

Awesome, but fireflies still work.

EDIT: They don't but can be given same for rats.
Last edited by Jordach on Sun Mar 25, 2012 15:33, edited 1 time in total.

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by RabbiBob » Sun Mar 25, 2012 15:58

I'm confused.

20120320

Image
Image
 

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by Jordach » Sun Mar 25, 2012 16:13

Those are ANIMALS MOD MOBS, NOT THE DEFAULT MOBS.

Oerkki's and DM'S that attack you are the default ones and not the ones included in the animals mod.

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by RabbiBob » Sun Mar 25, 2012 16:14

Jordach wrote:Those are ANIMALS MOD MOBS, NOT THE DEFAULT MOBS.

Oerkki's and DM'S that attack you are the default ones and not the ones included in the animals mod.


Note the fireball in screenshot 2, animal_dm has the code for it.
Last edited by RabbiBob on Sun Mar 25, 2012 16:17, edited 1 time in total.
 

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by Jordach » Sun Mar 25, 2012 16:21

But not the firing state of the C++ dungeon master.

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by RabbiBob » Sun Mar 25, 2012 16:24

Guess I'd have to go back to see what the difference is.
 

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by Jordach » Sun Mar 25, 2012 16:27

Check textures, this usually tells you something.

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by bgsmithjr » Sun Mar 25, 2012 23:53

on 03202012 build I have no textures for any mobs. no animals mod, and do not see animals or dm's
 


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