lansney wrote:We just need a well structurated minetest"vanilla"_game which make sense for players , and after they can do what the fuck they want to do with mods ! But at minimum, a solid basis to get started !

Jordach wrote:5) Textures feel too repeaty and have the grid. […]
6) Sounds do NOT live up to modern video game standards.[…]
Linuxdirk wrote:Developer placeholder graphics and sounds are not to be used in a final product. Ever. :)
Casimir wrote:Of course rotating, alternating and random textures would be a good feature, but it is less work when you learn how to eliminate the grid.
Linuxdirk wrote:Casimir wrote:Of course rotating, alternating and random textures would be a good feature, but it is less work when you learn how to eliminate the grid.
May be less work, but you still have an even pattern without putting in some kind of randomization no matter how uniform you make a texture.
With implementing this feature Minecraft improved the appearance of grass, sand, gravel, stone and some other materials a lot without changing anything on the textures – and it isn’t even real randomness :)
Jordach wrote:Stone does it as well, but has no random rotations, just variants of one texture instead.
Linuxdirk wrote:Jordach wrote:Stone does it as well, but has no random rotations, just variants of one texture instead.
Doesn’t matter if it’s really the rotation of a node or simply altering the texture :) It just should be done in minetest_game or even be in the engine itself.
Jordach wrote:I've asked for textures to be like sounds:
texture.1.png
texture.2.png
texture.3.png
texture.4.png
Those textures will be randomly chosen when the client joins the world.
Linuxdirk wrote:Jordach wrote:I've asked for textures to be like sounds:
texture.1.png
texture.2.png
texture.3.png
texture.4.png
Those textures will be randomly chosen when the client joins the world.
This would be awesome! :D
Jordach wrote:But shaders won't work!!!1!!
Linuxdirk wrote:May be less work, but you still have an even pattern without putting in some kind of randomization no matter how uniform you make a texture.
With implementing this feature Minecraft improved the appearance of grass, sand, gravel, stone and some other materials a lot without changing anything on the textures – and it isn’t even real randomness :)
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