Changed default halo.png for better visibility (RealBadAngel)
Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
Wuzzy wrote:Some questions about the changelog:Changed default halo.png for better visibility (RealBadAngel)
I do not understand this. What halo.png?
veriaqa wrote:Thanks for the developers.
Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
mgv6_spflags = jungles
Wuzzy wrote:Some questions about the changelog:Changed default halo.png for better visibility (RealBadAngel)
I do not understand this. What halo.png?Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
How does this work exactly?
Have no changes been made to minetest_game? The changelog does not mention any.
Linuxdirk wrote:Yeah, I’m waiting for the new version hitting the repos in Arch Linux, too … Maybe it’s because of the holidays :D
PilzAdam wrote:veriaqa wrote:Thanks for the developers.
Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why?
If you want to generate jungles with the v6 map generator, addYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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mgv6_spflags = jungles
to your minetest.conf
Pine trees are currently not generated; you can get the saplings in creative mode and grow the trees with it, though.
Wuzzy wrote:Have no changes been made to minetest_game? The changelog does not mention any.
PilzAdam wrote:I fixed that now: http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29
minetest.clear_registered_biomes()
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