gamergardencat wrote:F = G * m1 * m2 /r^2
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rubenwardy wrote:Weight vs Mass annoys me. It's always misused.
rubenwardy wrote:Weight vs Mass annoys me. It's always misused.
twoelk wrote:rubenwardy wrote:Weight vs Mass annoys me. It's always misused.
he, that may indeed be an issue but I have grown sort of tired on insisting on this detail when talking to most people. Most of them live on this earth and don't intend to leave it. When I explain it to them they usually question the need of having to complicate things that they have a simplistic everyday life model of firmly loged into their view of the world with just enough knowledge of physics to not trip over their legs, which is difficult enough.
that said, correct me if I made a mistake in the script.
gamergardencat wrote:...
You're smarter than everybody else, so good for you.
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twoelk wrote:gamergardencat wrote:...
You're smarter than everybody else, so good for you.
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I'd be building spaceships if I was ;-P
nah, just fascinated by stuff most regard useless for everyday life ... hmm there was a name for such people, now if I could only remember
The whole point of minetest is to ue a lot of mods. (they aren't called 'plugins')lotek wrote:With Minetest I had to use a lot of plugins, like moretrees, plantlife, pyramids, snow, landup, 3darmor, ufo, hunger, food, mobf, creatures, worldedit, etcetera..
Don wrote:With great freedom comes great responsiblity!
I love the freedom you have with this game. The big issue is that people want to install and play. Maybe if the main page of minetest.net had a quick write up about how it is a basic game and most features such as animals, extra trees etc are added with mods. That way people don't expect to install and play. Could allso add something to the main menu of the game such as "To add more features click on the Mods tab".
lotek wrote:With Minetest I had to use a lot of plugins, like moretrees, plantlife, pyramids, snow, landup, 3darmor, ufo, hunger, food, mobf, creatures, worldedit, etcetera.. and in the sum it was also good, but the whole atmosphere is with minecraft a bit better, IMHO ;-) I know it's not fair at all to compare minetest with a million dollar project - but this should show what minetest is missing = mobs in the core with a lot of AI and bioms!
MrNomNom111 wrote:From the rendering fog that never really goes out of sight,.
Morn76 wrote:MrNomNom111 wrote:From the rendering fog that never really goes out of sight,.
Hit "+" a few times to increase rendering distance and F3 to disable fog.
Don wrote:Maybe the answer is people post the best mod combinations. They could say "if you like this kind of game then these mods will work."
Then anyone wanting a certain type of game will simple use the mods thats posted instead of trying to find what they want, get frustrated cause mods are not easy to find and give up.
When I started playing minetest the hardest part was finding mods that I wanted. They were out there but I could not find them. Now that I have been involved in the community for a little while I can find things.
Another issue is that minetest is about freedom. Minetest gives us the tools and we have to build what we want. Many people do not understand that. They are not use to freedom and the responsibility that comes with it. They just want to play a game. Because of this people will got to the game that has less freedom because it is less work.
I would not want minetest to change though. I prefer the freedom.
I believe the best way to deal with it is education.
lansney wrote:Firstly, It's really true that MineTest has the tools to Really be good even better than Minecraft : It's coded in C++, so btw it should be 10 x time faster than Java( I mean here all logical code)
lansney wrote:obvisouly you're right, but it's the globally mind of most people, that change anything on my post above...
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