jin_xi wrote:there is a bug in 0.4.11 which causes some operations (l-system trees and lua voxelmanipulators) to put random nodes into the map. the type of nodes depends on the mods installed.
Thanks for the clarification.
Hybrid Dog wrote:Which cakes?
A simple nodebox cake mod I made awhile ago that I lost interest in when meshnodes became reality. Although it is pretty cool. When you punch, it becomes 3/4, 1/2, 1/4 sized until gone. Drops a slice you can pick up and eat with each punch. Never notice the mod causing issue before 0.4.11-dev.
I'll post the code on request if it will help solving the bug.
I'll post some screenies to keep with the spirit of this screenshot topic. Sorry to hijack the thread.
Two stacks of cake. The first stack has 7,000 above ground. There are 20,000 below ground. I didn't even get to deleting the background floating stack.

A closer view of the first stack so we can see what this tasty structure is made up of. :P
It seems the topmost cakes resemble what the terrain should look like. Almost like the terrain was made from cake then pushed upwards by even more cakes.

Stampy Cat heaven!