Casimir wrote:/spawnentity mobs:sand_monster
Megazell wrote:I have Minetest (Software Center) installed on 10 computers that are identical to each other all running Lubuntu.
On 6 of them the mod works 100% with no problems. One 4 of them the mobs are invisible with a can not load mesh error at the top as they attack the player. I did some digging but have not found a solution for this.
HANNAHBOO wrote:Can I get a step by step instructions how dowloading mods. I try but seem to be doing something wrong. I have 4.10 version I think.
Achilles wrote:Is it possible to spawn only part of a mob? Such as the fireball of a dungeon master?
/spawnentity mobs:fireball
Krock wrote:Achilles wrote:Is it possible to spawn only part of a mob? Such as the fireball of a dungeon master?
https://github.com/PilzAdam/mobs/blob/m ... t.lua#L395Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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/spawnentity mobs:fireball
Calinou wrote:Krock wrote:Achilles wrote:Is it possible to spawn only part of a mob? Such as the fireball of a dungeon master?
https://github.com/PilzAdam/mobs/blob/m ... t.lua#L395Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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/spawnentity mobs:fireball
You are likely to immediatly get hit by the fireball, taking damage and spawning fire around you.
ak399g wrote:Four questions:
1.) Possible to create flying mobs?
2.) Possible to have certain mobs jump higher than others?
3.) How to change the Dungeon Master's fireball attack to only igniting flammable objects and air instead of every node?
4.) When I shoot a mob to death with your throwing mod, they don't drop anything.
4) On line 650-ish of the mobs api.lua, there is a statement that goes something like:
"if hitter and hitter:is_player() then -- and hitter:get_inventory() then"
with the items after the -- commented out. Since the arrows from the throwing mod are shot by the player but are not the player per se, I think the program is not issuing the drop commands. I commented out the portion about "hitter:is_player()" and then went outside and shot some sheep (poor sheep, they always get used for tests). Every one dropped a mutton chop for me, and the cows and the chickens dropped their brand of food as well. I haven't tried extensively on any hostile mobs yet, so this may vary, but I'm working on it. As a side effect, this may allow hostile mobs to shoot each other, kind of like the skeletons in MC. Not sure of this yet, though.
Ikishida wrote:How do I disable spawning? I just want to use limited mobs,I don't wan't them to spawn.
LonelyCrow wrote:The Mod failed to load. I extracted it to C:\Users\LonelyCrow\Downloads\minetest-0.4.11-win64\mods and renamed the folder "mobs".
When I clicked the configure button on the menu, enabled the mod, and then hit play, I got an error. Was there something more I needed to do in the beginning or was extracting the file to the mod folder simply it?
LonelyCrow wrote:The Mod failed to load. I extracted it to C:\Users\LonelyCrow\Downloads\minetest-0.4.11-win64\mods and renamed the folder "mobs".
When I clicked the configure button on the menu, enabled the mod, and then hit play, I got an error. Was there something more I needed to do in the beginning or was extracting the file to the mod folder simply it?
Topywo wrote:LonelyCrow wrote:The Mod failed to load. I extracted it to C:\Users\LonelyCrow\Downloads\minetest-0.4.11-win64\mods and renamed the folder "mobs".
When I clicked the configure button on the menu, enabled the mod, and then hit play, I got an error. Was there something more I needed to do in the beginning or was extracting the file to the mod folder simply it?
Look for the file: debug.txt (must be the same folder as minetest.exe).
Then search for ERROR and copy/paste the ERROR-lines here. It will be easier to see what went wrong.
Edit: Only do this if Maikerumine's solution doesn't work (post under this one). I bet he hit the mark :-)
Napiophelios wrote: I bet he didn't :)
How could he possibly enable the mod in the game menu if he renamed the mods folder to mobs?
Sick-D!! wrote:Hi :D
i'm new in here, so, sorry if my english is not as fluent as it seems :D
-> does this mod work with mt 0.4.11 on ubuntu???
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