I'm glad you like it !
@Ivà
No special confiuration : all memory for the CPU , raspbian started without X session , overclock in turbo mode (but no visible changes), 2A power supply and wifi.
From the mintest side, we have lighten some Mod for accelerate the craft and the navigation into inventory ( approximately 900 blocks avaiable ).
The minetest.conf:
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# Whether players are shown to clients without any range limit
unlimited_player_transfer_distance = true
# If this is set, players will always (re)spawn at the given position
static_spawnpoint = 0, 10, 0
# If true, actions are recorded for rollback
enable_rollback_recording = false
# Profiler data print interval. #0 = disable.
profiler_print_interval = 0
# from how far client knows about objects
active_object_send_range_blocks = 2
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
active_block_range = 1
# how many blocks are flying in the wire simultaneously per client
max_simultaneous_block_sends_per_client = 1
# how many blocks are flying in the wire simultaneously per server
max_simultaneous_block_sends_server_total = 5
# From how far blocks are sent to clients (value * 16 nodes)
max_block_send_distance = 4
# From how far blocks are generated for clients (value * 16 nodes)
max_block_generate_distance = 2
# Number of extra blocks that can be loaded by /clearobjects at once
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096
# Interval of sending time of day to clients
time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
time_speed = 1
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
year_days = 30
# Maximum number of statically stored objects in a block
max_objects_per_block = 20
# Interval of saving important changes in the world
server_map_save_interval = 15.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous = 0
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building = 2.0
# Length of a server tick and the interval at which objects are generally updated over network
dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
ignore_world_load_errors = true
# Congestion control parameters
# time in seconds, rate in ~500B packets
congestion_control_aim_rtt = 0.2
congestion_control_max_rate = 400
congestion_control_min_rate = 10
But it's real, the raspberry is a limited server for playing and the lags are frequent .