Hybrid Dog wrote:New version:
— trees are calculated faster
— 2 mapgen settings added:
— the rarity in %
— the size of a "swamp chunk"
Inocudom wrote:https://forum.minetest.net/viewtopic.php?f=11&t=3616
This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
Meanwhile, another update: build #20140526-0031, updated upstream minetest_game (nothing major, RBA just made a tweak to a texture).
Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
Krock wrote:Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
Repair it and the problem's fixed :)
*breaks X posts of same user in a row*
Krock wrote:Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
Repair it and the problem's fixed :)
*breaks X posts of same user in a row*
Hybrid Dog wrote:What do you mean with "Repair it"?
Inocudom wrote:This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
Krock wrote:Hybrid Dog wrote:What do you mean with "Repair it"?Inocudom wrote:This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
I think you sould try to support moretrees and plants_lib, so there won't be any conflicts.
Inocudom wrote:You could make a swamp cobble node along with the swamp brick node and use those to make dungeons that end up in swamps more fitting to the surroundings (though you would probably have to make swamp brick stairs and swamp cobble stairs too.)
Inocudom wrote:Is there a single server that uses this mod? A single creative server, preferably?
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