Krock wrote:I doupt this is the soulation but - did you enable the cinematic mode with F8?
rubenwardy wrote:Cinematic mode only effects the camera rotating, not the ABMs.
(Press F8 to enable/disable)
Napiophelios wrote:You should comb through your mods and look for conflicting ABMs
I had a similar issue with mine when I tried to implement seasonal change;
turns out I had several different mods each with an abm for grass nodes
and of all them trying to redifine grass/soil at the same time in different ways.
Napiophelios wrote:My bad, I thought you were using a custom game.
Yeah thats what I did.
Can you fall back to a previous version of dreambuilder that did work for you?
Sounds like something may have changed in the game.
sorry I couldnt help
Marshall_maz wrote:What I did to get an actual number of how slow it runs was to use the quarry 1 second per node digging rate. You can visually see it digs only 1 node per 3 seconds. And when I calculate after an hour how far it dug it is only about 30% of what it normally does at normal game speed. Everything "active" in the game runs that slowly.
ThatGraemeGuy wrote:Marshall_maz wrote:What I did to get an actual number of how slow it runs was to use the quarry 1 second per node digging rate. You can visually see it digs only 1 node per 3 seconds. And when I calculate after an hour how far it dug it is only about 30% of what it normally does at normal game speed. Everything "active" in the game runs that slowly.
This is going to be purely anecdotal, but I have seen this on VanessaE's Survival server from time to time. Sometimes my quarries dig 1 node per second as expected, and sometimes slower. I never counted, but 1 node quarried every 3 seconds sounds like it could be around what I saw.
TenPlus1 wrote:What specification is your computer ?
TenPlus1 wrote:If using Windows, disable virus checking in minetest program folder... does that help ?
TenPlus1 wrote:Which mods are in use ???
Marshall_maz wrote:Will let it run for tonight and keep monitoring , but oh man I wish so much that was the problem and it's fixed now. ( Dreambuilder has travelnet build-in , so maybe adding travelpoints causes those two to clash )
Sokomine wrote:Marshall_maz wrote:Will let it run for tonight and keep monitoring , but oh man I wish so much that was the problem and it's fixed now. ( Dreambuilder has travelnet build-in , so maybe adding travelpoints causes those two to clash )
No, there ought to be no clash in any way there except that you'd have two ways of more or less doing the same thing. Travelnets are written as passive nodes which only do something when you right-click them. I've added an abm later for updating travelnets that lost their configuration due to beeing saved with the map-saving function by the client, but that's disabled by default.
Dreambuilder is a game which contains quite a lot of mods. The plantlife is very wast and demanding on the hardware, but the game is also under constant development and is constantly improved. Are you sure there are no new mapchunks generated secretly while you're not looking? Else try to disable all mods except the ones you need to test performance and check how that runs. Hope you can solve your speed problem!
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