[Mod] mycorners [mycorners]

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

[Mod] mycorners [mycorners]

by Don » Sun Mar 01, 2015 22:19

Image

mycorners - adds corners to nodes
___________________________________________________________________________________________

Depends - Default
Download - mycorners
Github - mycorners
License - DWYWPL
Contributors - MaxCohen
___________________________________________________________________________________________

Update - Newest version is a light version. It only supports 4 dyes and less nodes.
You can change to full version in minetest.conf file. Change mycorners_all_colors to true.
The new version should be server safe. Loads super fast.

To use simply craft a corner machine. Then put in wood, stone or stone brick. Add the color of dye you want. Click Make. This gives you your corner items.
You can either add the corners to the block in the machine or you can use the corner installer tool. The corner installer tool looks like a hammer. To use it place your corners on the right side of the tool in your inventory. Then point at the block and left click. If the corner did not place properly use right click to rotate the block.
Corner installer craft
s = steel ingot
w = blue wool
x = nothing

s,s,s
x,s,x
x,w,x

+ Crafts


+ Screenshots


Napiophelios made a version using default textures and [combine.
https://github.com/Napiophelios/new_corners
Last edited by Don on Tue Apr 05, 2016 01:59, edited 16 times in total.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [Mod]Corners[corners]

by ExeterDad » Sun Mar 01, 2015 22:33

Sweet! That's really gonna jazz up some buildings! I like how you think up these unthunk thoughts.
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

Re: [Mod]Corners[corners]

by stu » Sun Mar 01, 2015 22:49

+1 I've always wanted something like this, nice one!
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod]Corners[corners]

by Napiophelios » Sun Mar 01, 2015 23:35

Thanks I love these kinda mods :)
They can used in so many ways when building stuff.

Image
Attachments
corners.png
corners.png (349.14 KiB) Viewed 6292 times
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]Corners[corners]

by Don » Mon Mar 02, 2015 00:34

Napiophelios wrote:Thanks I love these kinda mods :)
They can used in so many ways when building stuff.

Image

What texture is that?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod]Corners[corners]

by Napiophelios » Mon Mar 02, 2015 00:36

I use 32px textures so I had to make my own
its just a quickie I made to test your mod
its pine wood I think.
 

User avatar
Nathan.S
Member
 
Posts: 679
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [Mod]Corners[corners]

by Nathan.S » Mon Mar 02, 2015 01:29

Really nice, this will make building more beautiful all over the world.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Thu Mar 05, 2015 21:58

Renamed the mod to keep with my mod naming system. Changed it from a modpack to a single mod.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Linuxdirk
Member
 
Posts: 497
Joined: Wed Sep 17, 2014 11:21
GitHub: dsohler
In-game: Linuxdirk

Re: [Mod]mycorners[mycorners]

by Linuxdirk » Thu Mar 05, 2015 22:01

That looks actually pretty nice but visually breaks with all texture packs not being the default texture pack.

Maybe grab the currently used textures and combine them so the corners adapt to the actual texture pack being used :)
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Thu Mar 05, 2015 22:08

Linuxdirk wrote:That looks actually pretty nice but visually breaks with all texture packs not being the default texture pack.

Maybe grab the currently used textures and combine them so the corners adapt to the actual texture pack being used :)

Not sure how to do that. Any chance you could help out?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Thu Mar 05, 2015 23:33

Update - fixed the crafts for stone, added to more stone colors.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [Mod]mycorners[mycorners]

by Hybrid Dog » Fri Mar 06, 2015 20:25

Don wrote:
Linuxdirk wrote:That looks actually pretty nice but visually breaks with all texture packs not being the default texture pack.

Maybe grab the currently used textures and combine them so the corners adapt to the actual texture pack being used :)

Not sure how to do that. Any chance you could help out?

https://github.com/minetest/minetest_ga ... .lua#L1378
https://raw.githubusercontent.com/minet ... verlay.png
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Sun Mar 08, 2015 00:01

Added grey and white wood corners.
Image
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Sun Mar 08, 2015 01:22

Hybrid Dog wrote:
Don wrote:
Linuxdirk wrote:That looks actually pretty nice but visually breaks with all texture packs not being the default texture pack.

Maybe grab the currently used textures and combine them so the corners adapt to the actual texture pack being used :)

Not sure how to do that. Any chance you could help out?

https://github.com/minetest/minetest_ga ... .lua#L1378
https://raw.githubusercontent.com/minet ... verlay.png

The corners work fine with 16px textures. They don't scale for larger textures. I need to make a 32px and 64px versions.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Linuxdirk
Member
 
Posts: 497
Joined: Wed Sep 17, 2014 11:21
GitHub: dsohler
In-game: Linuxdirk

Re: [Mod]mycorners[mycorners]

by Linuxdirk » Sun Mar 08, 2015 01:29

Don wrote:I need to make a 32px and 64px versions.

Iirc you can simply scale the textures up.
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [Mod]mycorners[mycorners]

by ExeterDad » Sun Mar 08, 2015 01:52

It's a shame the texture overlay won't do scaling. So he could layer the corners over whatever texture pack the player is using. It would look like crap over a higher res texture :(
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Sun Mar 08, 2015 02:11

Added 32px textures. They are in mycorners/textures/32px.
I will work on them because they are not the best quality. Just wanted to get them out so people can use the mod.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod]mycorners[mycorners]

by Napiophelios » Sun Mar 08, 2015 02:40

You are missing these 16px images:
corners_wood3.png
corners_wood4.png
corners_wood5.png
corners_wood6.png

The 32px folder has them, but I think you need to swap the names with white boards:
"corners_wood5.png" should be "corners_wood6.png"
"corners_wood6.png" should be "corners_wood5.png"

I also think the 32px textures will look better scaled up as opposed to "doubled-up"
Last edited by Napiophelios on Sun Mar 08, 2015 05:26, edited 1 time in total.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Sun Mar 08, 2015 03:54

Napiophelios wrote:You are missing these 16px images:
corners_wood3.png
corners_wood4.png
corners_wood5.png
corners_wood6.png

The 32px folder has them, but I think you need to swap the names with white boards:
"corners_wood5.png" should be "corners_wood6.png"
"corners_wood6.png" should be "corners_wood5.png"

I also think the 32px textures will look better scaled up as opposed to "doubled-up"

ImageImage

Should be fixed now. I used your textures for the stone corners. Thanks for that.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Tue Mar 17, 2015 19:49

Major Update.
Added 2 machines to craft the corners.
Added a color for each dye.
Added support for all default blocks but most are turned off so it does not create a ton of nodes. You can change this in registery.lua. Just comment out the ones you do not want and un comment the ones you do.
I put --[[ and --]] in the file. just add a - to the --[[ to uncomment or take away a - from ---[[ to comment out.

This will not work with the old version because node names changed. Sorry.
The corners do not show up in the creative inventory.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod]mycorners[mycorners]

by Napiophelios » Tue Mar 17, 2015 22:28

I think it looks better if you also cap the tops and bottoms of the corners blocks

Image
Attachments
screenshot_82078746.png
screenshot_82078746.png (82.4 KiB) Viewed 6292 times
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Tue Mar 17, 2015 23:06

Napiophelios wrote:I think it looks better if you also cap the tops and bottoms of the corners blocks

Image

Excellent idea. I will do that.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Mod]mycorners[mycorners]

by Sokomine » Fri Mar 20, 2015 03:24

Looks very intresting! That does indeed allow some compact yet intresting building. The manual approach would require a far larger scale for the house to work. Hope this will be found on servers soon.
A list of my mods can be found here.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]mycorners[mycorners]

by Don » Fri Mar 20, 2015 04:34

Sokomine wrote:Looks very intresting! That does indeed allow some compact yet intresting building. The manual approach would require a far larger scale for the house to work. Hope this will be found on servers soon.

Thanks Sokomine. It is already on minetestville. It is an older version but will be updated soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [Mod] mycorners [mycorners]

by 12Me21 » Fri Mar 20, 2015 13:46

Wow, this looks amazing!!
I especially like the grey stone brick corners, and the brown wood corners.

However, you might want to add more shading to the wood and stone corners, as they look kind of flat.

Also, I don't really think it's necessary to have so many different colors, but that's probably because I like to use mostly grey in my buildings.

It would be nice if there was a tool that converted a node into the corner version just by clicking on it.
That way you wouldn't need to dig out all the corners of buildings and replace them with these.

I would also like if there were metal corners.

Edit: I think the code can be simplified, by doing:
minetest.register_node("mycorners:cornerblock_"..material.."_"..mat.."_"..color, {
and adjusting the rest of the code accordingly. This would shorten the cornerblock table a lot.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mycorners [mycorners]

by Don » Fri Mar 20, 2015 14:08

12Me21 wrote:Wow, this looks amazing!!
I especially like the grey stone brick corners, and the brown wood corners.

However, you might want to add more shading to the wood and stone corners, as they look kind of flat.

Also, I don't really think it's necessary to have so many different colors, but that's probably because I like to use mostly grey in my buildings.

It would be nice if there was a tool that converted a node into the corner version just by clicking on it.
That way you wouldn't need to dig out all the corners of buildings and replace them with these.

I would also like if there were metal corners.

Edit: I think the code can be simplified, by doing:
minetest.register_node("mycorners:cornerblock_"..material.."_"..mat.."_"..color, {
and adjusting the rest of the code accordingly. This would shorten the cornerblock table a lot.

Thanks 12Me21.
I am not wanting to add metal corners right now. Don't want the mod to add too many nodes.
I like the tool idea. I will think about that one.
I will look at the code and see about shorting it. I am just learning so suggestions like this are helpful. Thank you.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod] mycorners [mycorners]

by Napiophelios » Tue Apr 28, 2015 23:26

Don, check it out; I got wood corners to work with "[combine" texture modifiers
without any additional textures provided.
ImageImage

unfortunately you have to know what pixel size textures are being used by the players;
or else it looks messed up.

Here's the code for default 16px textures if you wanna try it out:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("new_wood_corners:stone", {
description = "Stone with Wood Corner",
tiles = {
  "([combine:16x16:0,0=default_stone.png:10,10=default_wood.png)^[transformFX",
  "([combine:16x16:0,0=default_stone.png:10,10=default_wood.png)^[transformR180",
  "default_stone.png",
      "([combine:16x16:0,0=default_stone.png:0,10=default_wood.png)^[transformR90",
      "default_stone.png",
      "([combine:16x16:0,0=default_wood.png:0,6=default_stone.png)^[transformR90",
      },
inventory_image =  "([combine:16x16:0,0=default_stone.png:0,10=default_wood.png)^[transformR90",
wield_image = "([combine:16x16:0,0=default_stone.png:0,10=default_wood.png)^[transformR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

minetest.register_node("new_wood_corners:stonebrick", {
description = "Stonebrick with Wood Corner",
tiles = {
  "default_stone_brick.png^([combine:16x16:10,10=default_wood.png)^[transformFX",
  "default_stone_brick.png^([combine:16x16:10,10=default_wood.png)^[transformR180",
  "default_stone_brick.png",
      "default_stone_brick.png^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
      "default_stone_brick.png",
      "default_stone_brick.png^([combine:16x16:0,10=default_wood.png)^[transformFYR90",
      },
inventory_image = "default_stone_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
wield_image = "default_stone_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

minetest.register_node("new_wood_corners:cobble", {
description = "Cobble with Wood Corner",
tiles = {
  "default_cobble.png^([combine:16x16:10,10=default_wood.png)^[transformFX",
  "default_cobble.png^([combine:16x16:10,10=default_wood.png)^[transformR180",
  "default_cobble.png",
      "default_cobble.png^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
      "default_cobble.png",
      "default_cobble.png^([combine:16x16:0,10=default_wood.png)^[transformFYR90",
      },
inventory_image = "default_cobble.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
wield_image = "default_cobble.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

minetest.register_node("new_wood_corners:brick", {
description = "Brick with Wood Corner",
tiles = {
  "default_brick.png^[transformFXR180^([combine:16x16:10,10=default_wood.png)^[transformFX",
  "default_brick.png^[transformFYR90^([combine:16x16:10,10=default_wood.png)^[transformR180",
  "default_brick.png^[transformFY",
      "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
      "default_brick.png^[transformFY",
      "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFYR90",
      },
inventory_image = "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
wield_image = "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})
Attachments
combine_wcorners16px.png
combine_wcorners16px.png (229.31 KiB) Viewed 6292 times
combine_wcorners.png
combine_wcorners.png (245.54 KiB) Viewed 6292 times
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [Mod] mycorners [mycorners]

by ExeterDad » Wed Apr 29, 2015 00:42

unfortunately you have to know what pixel size textures are being used by the players;
or else it looks messed up.

I have this brainstorm in my head I need to test. I bet I know how to overcome this. I may try it on my next day off from work. If it ever happens. I've had 1 1/2 days off this month so far.
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mycorners [mycorners]

by Don » Wed Apr 29, 2015 01:49

Napiophelios wrote:Don, check it out; I got wood corners to work with "[combine" texture modifiers
without any additional textures provided.
ImageImage

unfortunately you have to know what pixel size textures are being used by the players;
or else it looks messed up.

Here's the code for default 16px textures if you wanna try it out:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("new_wood_corners:stone", {
description = "Stone with Wood Corner",
tiles = {
  "([combine:16x16:0,0=default_stone.png:10,10=default_wood.png)^[transformFX",
  "([combine:16x16:0,0=default_stone.png:10,10=default_wood.png)^[transformR180",
  "default_stone.png",
      "([combine:16x16:0,0=default_stone.png:0,10=default_wood.png)^[transformR90",
      "default_stone.png",
      "([combine:16x16:0,0=default_wood.png:0,6=default_stone.png)^[transformR90",
      },
inventory_image =  "([combine:16x16:0,0=default_stone.png:0,10=default_wood.png)^[transformR90",
wield_image = "([combine:16x16:0,0=default_stone.png:0,10=default_wood.png)^[transformR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

minetest.register_node("new_wood_corners:stonebrick", {
description = "Stonebrick with Wood Corner",
tiles = {
  "default_stone_brick.png^([combine:16x16:10,10=default_wood.png)^[transformFX",
  "default_stone_brick.png^([combine:16x16:10,10=default_wood.png)^[transformR180",
  "default_stone_brick.png",
      "default_stone_brick.png^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
      "default_stone_brick.png",
      "default_stone_brick.png^([combine:16x16:0,10=default_wood.png)^[transformFYR90",
      },
inventory_image = "default_stone_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
wield_image = "default_stone_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

minetest.register_node("new_wood_corners:cobble", {
description = "Cobble with Wood Corner",
tiles = {
  "default_cobble.png^([combine:16x16:10,10=default_wood.png)^[transformFX",
  "default_cobble.png^([combine:16x16:10,10=default_wood.png)^[transformR180",
  "default_cobble.png",
      "default_cobble.png^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
      "default_cobble.png",
      "default_cobble.png^([combine:16x16:0,10=default_wood.png)^[transformFYR90",
      },
inventory_image = "default_cobble.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
wield_image = "default_cobble.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

minetest.register_node("new_wood_corners:brick", {
description = "Brick with Wood Corner",
tiles = {
  "default_brick.png^[transformFXR180^([combine:16x16:10,10=default_wood.png)^[transformFX",
  "default_brick.png^[transformFYR90^([combine:16x16:10,10=default_wood.png)^[transformR180",
  "default_brick.png^[transformFY",
      "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
      "default_brick.png^[transformFY",
      "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFYR90",
      },
inventory_image = "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
wield_image = "default_brick.png^[transformR90^([combine:16x16:0,10=default_wood.png)^[transformFXR90",
groups = { cracky=3, oddly_breakable_by_hand=1},
})

Wow. Thanks.
I tried to figure that out but couldn't.
That is awesome!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] mycorners [mycorners]

by Don » Wed Apr 29, 2015 01:50

ExeterDad wrote:
unfortunately you have to know what pixel size textures are being used by the players;
or else it looks messed up.

I have this brainstorm in my head I need to test. I bet I know how to overcome this. I may try it on my next day off from work. If it ever happens. I've had 1 1/2 days off this month so far.

You need to stop working so hard. Minetest needs you.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

Next

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 14 guests

cron