Post your screenshots!

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jp
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Re: Post your screenshots!

by jp » Sun Mar 01, 2015 18:19

Image
 

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Re: Post your screenshots!

by lag01 » Sun Mar 01, 2015 19:42

jp wrote:coloured chat testing

Nice! So this is possible!
Colored (or just normal/bold) chat API would be good help for servers with intensive chat.
 

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Re: Post your screenshots!

by Evergreen » Sun Mar 01, 2015 19:43

This is the pull request which adds it: https://github.com/minetest/minetest/pull/2411
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Re: Post your screenshots!

by indriApollo » Mon Mar 02, 2015 15:30

I've added a search box to the default creative inventory.

Image
 

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Re: Post your screenshots!

by Hybrid Dog » Mon Mar 02, 2015 17:35

Jordach wrote:Image

Can you get technic power with it?
The windmills on VaE's Survival server doesn't need wind, they only need a pole being long enough. (see my "power tower")

indriApollo wrote:I've added a search box to the default creative inventory.

Image

l like it.
 

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Re: Post your screenshots!

by indriApollo » Mon Mar 02, 2015 21:46

Further rework :
Image
 

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Re: Post your screenshots!

by 12Me21 » Tue Mar 03, 2015 00:15

indriApollo wrote:Further rework :
Image


Awesome!
I hate searching though 50 pages of stuff on heavily modded creative servers.

Does the search feature search the technical name (modname:itemname) or just the description?

Also, shield looks kind of small.
 

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Re: Post your screenshots!

by cHyper » Tue Mar 03, 2015 04:40

Jordach wrote:Image


+1 awesome...
 

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Re: Post your screenshots!

by cHyper » Tue Mar 03, 2015 04:42

indriApollo wrote:Further rework :
Image


+1 good work

awesome...

download link ?
 

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Re: Post your screenshots!

by cHyper » Tue Mar 03, 2015 04:46

jp wrote:Image


+1 waiting... 4 next build release
 

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Re: Post your screenshots!

by indriApollo » Tue Mar 03, 2015 23:20

You can download a somewhat stable version here : https://github.com/indriApollo/minetest ... ree/master

inventory_enhanced depends on creative_enhanced. gamemode is optional but I think it's cool. It allows you to live switch your gamemode with ' /gm 0-1 '. inventory_enhanced will adapt itself accordingly.

Don't use the 3d armor plugin, it's broken (btw I could use some help on that :D )
 

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Re: Post your screenshots!

by cHyper » Wed Mar 04, 2015 05:03

indriApollo wrote:You can download a somewhat stable version here : https://github.com/indriApollo/minetest ... ree/master

inventory_enhanced depends on creative_enhanced. gamemode is optional but I think it's cool. It allows you to live switch your gamemode with ' /gm 0-1 '. inventory_enhanced will adapt itself accordingly.

Don't use the 3d armor plugin, it's broken (btw I could use some help on that :D )


+1 good work...
 

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Re: Post your screenshots!

by indriApollo » Wed Mar 04, 2015 22:45

Minetest 4.12 build with latest irrlicht 1.9 on linuxmint 17
All characters do now work in chat :D
Image
 

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Re: Post your screenshots!

by indriApollo » Thu Mar 05, 2015 18:00

I'm also adding a recipe interface (WIP)
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Re: Post your screenshots!

by LazerRay » Fri Mar 06, 2015 16:06

Here is something odd in world gen, a lone tree in the middle of a dessert growing on top of a cave entrance.

Image
 

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Re: Post your screenshots!

by Thermal_Shock » Sat Mar 07, 2015 01:03

indriApollo wrote:I'm also adding a recipe interface (WIP)
[image]

Awesome. This would be extremely useful.
 

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Re: Post your screenshots!

by Wuzzy » Sat Mar 07, 2015 09:08

Screwdriver + doors + beds = FUN!

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Re: Post your screenshots!

by LazerRay » Sat Mar 07, 2015 15:34

See if the screwdriver also works on HomeDecor items, like the couches.

You may have the makings of a funny prank to pull on servers.
 

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Re: Post your screenshots!

by Jordach » Sat Mar 07, 2015 18:41

My render may be related.

Image

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My image and media server is back online and is functioning as normal.
 

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Re: Post your screenshots!

by cHyper » Sat Mar 07, 2015 18:52

Jordach wrote:My render may be related.

Image


+1
 

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Re: Post your screenshots!

by Jordach » Sat Mar 07, 2015 20:02

Vox Hypetrain!

Image

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Re: Post your screenshots!

by Krock » Sat Mar 07, 2015 20:03

Jordach wrote:Vox Hypetrain!

http://a.pomf.se/bfgczi.png

Holy noise, what have I done to see such an output?
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Re: Post your screenshots!

by Jordach » Sat Mar 07, 2015 20:48

Tools are even made from voxels:

Sword:
Image

Shovel:
Image

Pickaxe:
Image

Axe:
Image

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Re: Post your screenshots!

by paramat » Sun Mar 08, 2015 00:07

Vox looks so good!
 

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Re: Post your screenshots!

by philipbenr » Sun Mar 08, 2015 04:11

paramat wrote:Vox looks so good!

Does look pretty good. Would look better with better shaders/shadows.
 

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Re: Post your screenshots!

by Jordach » Sun Mar 08, 2015 13:19

More Vox Hypetrain!

Image

Boats are now known as Rafts.

Image

Anyone want an apple, I swear they aren't poisoned.

Image

Derailed.

Image

You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.

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Re: Post your screenshots!

by Glünggi » Sun Mar 08, 2015 22:38

My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
Image
 

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Re: Post your screenshots!

by webdesigner97 » Mon Mar 09, 2015 13:18

Glünggi wrote:My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
Image

These trees look freat!
 

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Re: Post your screenshots!

by Glünggi » Mon Mar 09, 2015 15:51

webdesigner97 wrote:These trees look freat!

you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--if n0.param2 ~= 0 then
         --
         --print("param2 ~= 0")
         --return
      --end

and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.

Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
 

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Re: Post your screenshots!

by Hybrid Dog » Mon Mar 09, 2015 18:50

Glünggi wrote:
webdesigner97 wrote:These trees look freat!

you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--if n0.param2 ~= 0 then
         --
         --print("param2 ~= 0")
         --return
      --end

and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.

Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.

as far as l know this code should disallow leaves to decay if they're placed by players.
But sadly it also disallows those leaves:
Image
(the whole tree: download/file.php?mode=view&id=2192)
The leaves are rotated plantlike nodes, which need param1 for light values and param2 for the rotation.
But the meta is free.
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