Making a program to help making of mods/games

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Jordach
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by Jordach » Wed Mar 28, 2012 16:45

This could take weeks since ol' Celeron keeps updating things, so it won't be done until 0.4 becomes stable.

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My image and media server is back online and is functioning as normal.
 

lkjoel
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by lkjoel » Wed Mar 28, 2012 21:23

I finally made a drag/drop block thing so that you can make your crafting recipes using drag/drop. Once again, the link is: http://c9.io/lkjoel/minetest-modder
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

kahrl
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by kahrl » Wed Mar 28, 2012 22:03

That page wants me to log in.
?
 

lkjoel
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by lkjoel » Wed Mar 28, 2012 22:36

ok thanks for letting me know... I'll look into that
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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LolManKuba
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by LolManKuba » Wed Mar 28, 2012 22:41

This would be useful for people that don't know and want to make mods just like me.
 

lkjoel
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by lkjoel » Wed Mar 28, 2012 23:56

Here is what I got so far (as you can see, the block is misplaced):
Image
Yes, the 3D block is generated :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Thu Mar 29, 2012 00:30

lkjoel wrote:Here is what I got so far (as you can see, the block is misplaced):
Image
Yes, the 3D block is generated :)

sweet man :D
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Thu Mar 29, 2012 00:40

I'm still trying to figure out how to fix that stupid cube :S. Here is the source: https://github.com/lkjoel/minetest-modder
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Thu Mar 29, 2012 00:44

lkjoel wrote:I'm still trying to figure out how to fix that stupid cube :S. Here is the source: https://github.com/lkjoel/minetest-modder

progress is looking good man keep it up:D your doing awesome!
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Thu Mar 29, 2012 00:53

thanks! I'm trying to figure out how to register the block height (I think I figured it out, but it seems way to complex lol)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Thu Mar 29, 2012 00:59

lkjoel wrote:thanks! I'm trying to figure out how to register the block height (I think I figured it out, but it seems way to complex lol)

Im excited to use this tool:D
Keep calm and code python^_^
 

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Death Dealer
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by Death Dealer » Thu Mar 29, 2012 01:01

will this work with new tools also?
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Thu Mar 29, 2012 01:12

do you mean that the mod has more than one tool? if so, yes
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Thu Mar 29, 2012 01:13

No like can i make my own Tools for in-game like a new axe or pick.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Thu Mar 29, 2012 01:39

yep
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Thu Mar 29, 2012 01:42

lkjoel wrote:yep



__ ___________ ___
/ /\ \ / /\ \
(_/ \_) (_/ \_)

____
_________) )__________
AWESOME!
Last edited by Death Dealer on Thu Mar 29, 2012 01:51, edited 1 time in total.
Keep calm and code python^_^
 

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sfan5
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by sfan5 » Thu Mar 29, 2012 05:11

lkjoel wrote:thanks! I'm trying to figure out how to register the block height (I think I figured it out, but it seems way to complex lol)

Please add me as Collaborator on github, so I can help you
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

lkjoel
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by lkjoel » Thu Mar 29, 2012 20:10

Ok, let me just clean up the code a little lol. What's your github username?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Fri Mar 30, 2012 00:30

Here is the current version:
Image
Still need to work on some things until the first alpha
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Fri Mar 30, 2012 04:38

I just need a design tip here. The "mod name" thing is totally out of place. Do you know of any place where I could put it?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Fri Mar 30, 2012 05:24

Couldn't name and mod name be the same thing?
Keep calm and code python^_^
 

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jordan4ibanez
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by jordan4ibanez » Fri Mar 30, 2012 12:05

Image
like this?
If you can think it, you can make it.
 

lkjoel
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by lkjoel » Fri Mar 30, 2012 14:26

Death Dealer wrote:Couldn't name and mod name be the same thing?

No, name refers to the name of the block, and mod name refers, well, to the mod name :P
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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sfan5
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by sfan5 » Fri Mar 30, 2012 14:34

lkjoel wrote:Ok, let me just clean up the code a little lol. What's your github username?

sfan5 :D
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

lkjoel
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by lkjoel » Fri Mar 30, 2012 15:15

jordan4ibanez wrote:Image
like this?

Interesting, but remember that both dialogs are draggable (and you can have more than one dialog).
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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bgsmithjr
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by bgsmithjr » Fri Mar 30, 2012 15:17

Keep doing the good work.
 

lkjoel
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by lkjoel » Fri Mar 30, 2012 15:39

sfan5 wrote:
lkjoel wrote:Ok, let me just clean up the code a little lol. What's your github username?

sfan5 :D

Just gonna finish cleaning up the code, and making the TODO's and FIXME's etc... :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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sfan5
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by sfan5 » Fri Mar 30, 2012 16:24

Ok
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Death Dealer
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by Death Dealer » Fri Mar 30, 2012 17:32

lkjoel wrote:
Death Dealer wrote:Couldn't name and mod name be the same thing?

No, name refers to the name of the block, and mod name refers, well, to the mod name :P

Oh ok then.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Fri Mar 30, 2012 18:14

Here is the newest version (it now generates crafting, and a few more):
Image
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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