Post your screenshots!

Glünggi
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Re: Post your screenshots!

by Glünggi » Mon Mar 09, 2015 20:17

ok thank you.
and some player setted items like apples will now dispawn when it isnt in the near off a tree... but i think i can life with it.
 

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12Me21
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Re: Post your screenshots!

by 12Me21 » Tue Mar 10, 2015 12:01

Jordach wrote:You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.


A while ago, I tried to make a texture pack where each texture was made from the textures of the items used to craft it, for example, the texture for a stone pickaxe was literally just 2 sticks and 3 cobblestone blocks, but I gave up because it looked weird.
 

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webdesigner97
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Re: Post your screenshots!

by webdesigner97 » Tue Mar 10, 2015 18:01

Glünggi wrote:
webdesigner97 wrote:These trees look freat!

you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--if n0.param2 ~= 0 then
         --
         --print("param2 ~= 0")
         --return
      --end

and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.

Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.

*great ^^
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Tue Mar 10, 2015 18:44

Image
 

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12Me21
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Re: Post your screenshots!

by 12Me21 » Tue Mar 10, 2015 18:53

indriApollo wrote:I'm also adding a recipe interface (WIP)
Image

WOAH!
how did you get your inventory items to scale so perfectly???
 

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srifqi
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Re: Post your screenshots!

by srifqi » Wed Mar 11, 2015 07:58

Hybrid Dog wrote:--img--

Swapping between glass and dirt?
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Wed Mar 11, 2015 16:14

srifqi wrote:
Hybrid Dog wrote:--img--

Swapping between glass and dirt?

no, it's my testworld where l made a glass block with worldedit to test fullautomatic guns
 

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I found a pyramid.

by RageMallor » Thu Mar 12, 2015 10:38

Kehehe.. I finally found it! They weren't joking when they said pyramids are rare..
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Took me a while to find the entrance.. It's hidden under the sand! Pretty smart..

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I did not see that coming..

Image
Image
Then there's your enemies.. the mummies... Good god I brought my BattleAxe.
 

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12Me21
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Re: Post your screenshots!

by 12Me21 » Thu Mar 12, 2015 21:30

I found an awesome place to make a castle:
Image

Aww man, someone got here first, lol
Image

Looks like they're not finished building:
Image
 

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12Me21
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Re: Post your screenshots!

by 12Me21 » Thu Mar 12, 2015 21:35

I found some bushes in a square:

Image


Even more bushes in a regular pattern:

Image
 

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12Me21
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Re: Post your screenshots!

by 12Me21 » Thu Mar 12, 2015 21:40

Cactuses also generate in squares, sort of:

Image

Also, It seems that desert caves stop when they reach stone:

Image
 

paramat
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Re: Post your screenshots!

by paramat » Fri Mar 13, 2015 03:32

Mgv6 is using slow pseudorandom lua code to place grasses, flowers and cactus, and seems to create things in squares.
I will be changing the placement to use the new faster c++ decoration code, which will fix this.
 

Glünggi
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Re: Post your screenshots!

by Glünggi » Fri Mar 13, 2015 18:33

after two days of noise valuating for placing trees..i giving up.. and life with the unsatisfied result of my junglebiom

Wellcome too the jungle, where the grass is green an the rubbertree are ugly. (two songs in one)
Image
(wip - only tree and grass.. there will be more "Grünzeug" when is finished)
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Mar 13, 2015 18:53

Glünggi wrote:after two days of noise valuating for placing trees..i giving up.. and life with the unsatisfied result of my junglebiom

Wellcome too the jungle, where the grass is green an the rubbertree are ugly. (two songs in one)
Image
(wip - only tree and grass.. there will be more "Grünzeug" when is finished)

Have you visited swamps yet?
viewtopic.php?f=11&t=3616
 

Glünggi
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Re: Post your screenshots!

by Glünggi » Fri Mar 13, 2015 19:24

@Hybrid Dog
Yea, is a very nice mod.
Ty for the hint
But i work on a Mgv7 game with !selfmade! biom's based on schematic decoration.
 

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hassage
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Re: Post your screenshots!

by hassage » Fri Mar 13, 2015 22:35

The server Minetest Origins [FR] with Lord of the Test
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Image
 

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Re: Post your screenshots!

by Hybrid Dog » Sat Mar 14, 2015 06:29

Glünggi wrote:@Hybrid Dog
Yea, is a very nice mod.
thanks
Ty for the hint
But i work on a Mgv7 game with !selfmade! biom's based on schematic decoration.

Could you add long, straight dusty streets which are a little bit higher than the usual ground?
 

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Krock
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Re: Post your screenshots!

by Krock » Sat Mar 14, 2015 06:57

Glünggi wrote:after two days of noise valuating for placing trees..i giving up.. and life with the unsatisfied result of my junglebiom

Wellcome too the jungle, where the grass is green an the rubbertree are ugly. (two songs in one)
http://i.imgur.com/NaLszTt.jpg?1
(wip - only tree and grass.. there will be more "Grünzeug" when is finished)

But this looks great!
Where can I find the source code?
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Re: Post your screenshots!

by firefox » Sun Mar 15, 2015 20:08

Image

i don't know how this happened, but it's just too beautiful to remove it ...
 

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MirceaKitsune
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Re: Post your screenshots!

by MirceaKitsune » Mon Mar 16, 2015 19:57

Possession of mice and sheep in my Creatures mod, which was re-implemented today. Also black sheep! More info here.

Image
Image
Image
Image
 

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Re: Post your screenshots!

by Hybrid Dog » Tue Mar 17, 2015 15:17

could you also add sheep like they're in the movie?
https://en.wikipedia.org/wiki/Black_She ... 06_film%29
 

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Re: Post your screenshots!

by MirceaKitsune » Tue Mar 17, 2015 21:30

Me testing Creatures mobs indoor and near a house:

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Image
 

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ExeterDad
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Re: Post your screenshots!

by ExeterDad » Wed Mar 18, 2015 10:17

Bunnys!
Image
٩(̾●̮̮̃̾•̃̾)۶

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Re: Post your screenshots!

by Minetestforfun » Wed Mar 18, 2015 12:42

wow, awesome bunnys !
 

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MirceaKitsune
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Re: Post your screenshots!

by MirceaKitsune » Wed Mar 18, 2015 12:46

ExeterDad wrote:Bunnys!
http://i.imgur.com/BNYsXA3.png


Awesome! Is it animated, and is a model source available? I would love to integrate them into my Creatures mod as well, if you're okay with that!
 

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Re: Post your screenshots!

by ExeterDad » Wed Mar 18, 2015 12:50

They are animated. Just a stand, and a walk/hop animation. And five textures. But... I put in a pull request to mobs redo last night. Don't know if Tenplus1 is interested in them or not. I just want them available for folks to use. So if you would like to get them in the game, you are very welcome to :)
I hope to add more animations to add personality, but as most things, I get distracted and move on to other things and never finish. So I released them now to avoid rot.
Last edited by ExeterDad on Wed Mar 18, 2015 12:53, edited 1 time in total.
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Re: Post your screenshots!

by Minetestforfun » Wed Mar 18, 2015 12:52

ExeterDad wrote:They are animated. Just a stand, and a walk/hop animation. And five textures. But... I put in a pull request to mobs redo last night. Don't know if Tenplus1 is interested in them or not. I just want them available for folks to use. So if you would like to get them in the game, you are very welcome to :)


I hope Tenplus1 will add your bunnys to his mobs mod :D
Thank you for your work !
 

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LazerRay
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Re: Post your screenshots!

by LazerRay » Wed Mar 18, 2015 14:42

Those bunnies look nice, lets hope none of them become the Monty Python one, like what another game did with theirs.

Anyway, maybe have more textures for them and the possibility of making them pets.
 

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Re: Post your screenshots!

by MirceaKitsune » Wed Mar 18, 2015 14:47

ExeterDad wrote:They are animated. Just a stand, and a walk/hop animation. And five textures. But... I put in a pull request to mobs redo last night. Don't know if Tenplus1 is interested in them or not. I just want them available for folks to use. So if you would like to get them in the game, you are very welcome to :)
I hope to add more animations to add personality, but as most things, I get distracted and move on to other things and never finish. So I released them now to avoid rot.


Well I certainly am interested for my Creatures mod, where I wish to add any new creature as long as I find models that match the same style. It will BTW allow players to play as bunnies themselves, in case I decide add them.

Can you post a link to the GIT branch please? I only need the model source (blend file) and textures.
 

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ExeterDad
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Re: Post your screenshots!

by ExeterDad » Wed Mar 18, 2015 15:10

The blend isn't on github yet, it's on my laptop at home. I'll get it to you when I get home from work much later :)
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Kibbie and I have a beautiful public server now! HOMETOWN
 

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